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13 Principles of Game Design

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    13 Principles of Game Design

    Since a lot of you guys make games I thought this would be an interesting article to read.

    13 Principles to Game Design

    A lot of it seems like common sense but is glossed over in professional game design. Lack of anticipation leads to cheap deaths (a problem with early arcade games). Lack of focus and pacing leads to boredom (a problem with many RPG's). When you look back at the classics like Super Mario Bros. 3 or Half-Life, you realize how closely they adhere to these principles.
    Last edited by marcus; 03-19-2009, 12:28 PM.

    #2
    Re: 13 Principles of Game Design

    Hey, marcus. That article kind of sucked.

    I've got a better one:

    Part One (more of a lengthy introduction)
    Part Two (read this one)
    Last edited by Toaster; 04-04-2009, 11:34 AM.

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