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GameSalad - Game Creation for the Rest of Us

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    GameSalad - Game Creation for the Rest of Us



    GameSalad is a revolutionary way to create and share your games over the Web.

    Designed for visual thinkers
    Got a great game idea? Tired of obscure code? Wish you could just focus on the gameplay? With GameSalad, there is no programming or scripting required. Every element of the game is created visually and intuitively. Drag and drop behaviors to create motion and effects. Change the rules or make new ones. Personalize your games with your own images and sounds.

    Edit your games in real-time
    GameSalad is the ultimate tool for rapid prototyping. There is no waiting to compile. GameSalad lets you see changes instantaneously by allowing you to edit your games while they are running. Save time by reusing game elements. Cut, copy, paste, undo. Experiment to your heart's content.

    Easily share your games online
    GameSalad gives you access to the most modern publishing platform for games: the World Wide Web. Seamlessly upload your games in just a click. Share them with your friends and family over social networks such as Facebook, Twitter, and MySpace. Embed them so that others can play your games in your blog or your portfolio site.
    Joystiq Interview

    What kind of games can be produced with GameSalad?
    Right now we're focused on 2D games, so people can make platformers, racers, Breakout, classic arcade games... GameSalad was used at the University of Texas for a game development class. During those four weeks, students were able to build Zelda clones, shooters. One of the first games was, ironically,Pong Basketball: you can move the paddles everywhere, and try to bounce the ball into the other player's basket. 80% of that class were non-programmers. Most of the fun games came from film majors!

    What's the interface like?
    It's a layered interface. Features that are easier to understand are more accessible and visible. Features for more advanced users are hidden, but not that far away.

    A scripting engine mixes composition, behavior, logic, and expressions. If you're not a programmer, it's hard to tell which is which. With a layered interface, a larger range of people can use it in different ways.

    When someone makes a game with GameSalad, does he or she own it?
    They own the copyright. We'll give them the ability to generate executables. If people want an iPhone app or executable, it's similar to Photobucket or iPhoto where you have a collection of photos and you pay to print. If you want to publish it or create an executable, we'll have different services that will allow you to do that.

    What's your favorite game made in GameSalad?
    I have two favorite games: one is a Zelda-style RPG made at the UT program called Darkwood, made by three students there in a week, and it's just a little sample of what they can do, obviously, because they just had a week.

    And the other game is called D.R.F.T. it's a 2d top down Gran Turismo-like racing game. It's sort of like the original Grand Theft Auto. (more games)
    Unfortunately, it's game creation for the rest of us who own Macs as the GameSalad is Mac-only. They're working on a Windows plug-in so the games can be played with IE and Netscape browsers. But they're "not currently" making a Windows version of the creator.
    Last edited by DarkwingChuck; 03-15-2009, 06:11 AM.
    I want that Mulan McNugget sauce, Morty!

    #2
    Re: GameSalad - Game Creation for the Rest of Us

    Games on the Mac... olol
    Last edited by Red Dragon; 03-15-2009, 12:35 PM.

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      #3
      Re: GameSalad - Game Creation for the Rest of Us

      I'm a PC :º
      Screenshot Let's Plays

      Comment


        #4
        Re: GameSalad - Game Creation for the Rest of Us

        Pretty sure "the rest of us" can't afford Macs.

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          #5
          Re: GameSalad - Game Creation for the Rest of Us

          well that's bull**** for the rest of us.

          Comment


            #6
            Re: GameSalad - Game Creation for the Rest of Us

            It is probably really limited in terms of what you can and can't do with it.

            I say stick to Game Maker but thats just me.

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