I read a list on IGN that had their top 10 favorite RE bosses, and I had to whip one up of my own~! And with RE5 around the corner why not?
10. Plant 42
When Resident Evil first came out in what was it, '96? I used to play it all the time with my older brother, but I'd get so scared that I could never make it too far before I'd just turn the game off out of pure dread of what could be waiting in the next room. One day, I finally got the courage to keep the game going, I had fought the Yawn in the attic enough times to be able to get through that easily enough, only to find out that shortly afterward, I got to leave the mansion! Was the game over? Did I survive and get off? I followed a spindly, winding path through a courtyard to a smaller house and eerie Friday-the-13th-esque music started playing. I still pressed onward, passing a room about something called V-Jolt, I followed the instructs and made the chemical and used them on the overgrown, hideous roots downstairs. The journals in the house indicated that they belonged to an infected plant they named Plant 42, but the V-Jolt would kill the roots. Which would mean it'd kill the plant. But I entered this room, and I was wrong. The plant still lived, and it easily bested me. I had no memory card, and it wouldn't be until years later I'd return to the Spencer estate to finish the job.

9. Nemesis Clock Tower Fight
No, fighting Nemesis throughout RE3 is NOT fun. I can beat RE1 and 2 pretty easily, I know the games like the back of my hand. Not so with RE3, where the Nemesis stalks you throughout the game. Go into a room? You'll probably hear the door open and shut behind you before seeing a massive charred, leather-clad figure bounding toward you. Or have a rocket whiz passed your head. You get all sorts of goodies if you can fall him in hard mode, but I was never able to do it. My favorite confrontation with the monster had to be when you fight it in front of the clock tower, it's schmaltzy badly animated RE cutscenary at its best.
8. Nosferatu (Alexander Ashford)
I found Nosferatu to be the most memorable boss in the misunderstood Code: Veronica for a number of reasons. For all the goony voice acting and plot points, the Ashford twins certainly fit the bill as creepy uber bio-weapon producing scientists. From youths delighting in mutilating dragonflies to the most sinister act of performing sinister experiments on their own father, who shows up here. Great, great entrance for a boss, you originally see him chained up, underneath a grate and safely out of reach, and yet out of the snowy blizzard miles ahead he slowly lurches towards you without any provocation, as if the sap was still protecting his children from the player who was hunting him down.
Oh also this was the first time you could manually aim anything in an RE game (well I dunno maybe survivor came out before this).
7. William Birken Type 2
What was supposed to be a long tranquil ride in an elevator is cut short when a large claw tears through the lift's cabin like a Japanese Shoji screen and you are sent out to investigate (though I'm sure everyone just wanted the elevator to get to the bottom where help would surely be waiting before you had to). You exit and shortly after a lead pipe is hurled at your head and you turn to see a man's head melt into his chest before a second stump with eyeballs sprouts from his shoulder and the claw from before seems to double in size. Think you can handle it?

6. Bittorrent Mendez
"Hasta Luego" True, Del Lago and El Gigante were awesome boss fights (as is any boss from RE4), but Mendez was the first boss in the game that made me start sweating, especially on Professional mode, where he is considerably more powerful and dangerous. If there's one thing I loved about RE4 it's the areas they let you fight the bosses in, each being a playground of sorts from the circular chasm you fought U3 in to the long sprawling underground ring where you faced off against the invincible Verdugo. The two-tiered level here gives you just enough options to face Mendez with.
...damn, I'm tired.
What will my top 5 be? Find out tomorrow~~~
10. Plant 42
When Resident Evil first came out in what was it, '96? I used to play it all the time with my older brother, but I'd get so scared that I could never make it too far before I'd just turn the game off out of pure dread of what could be waiting in the next room. One day, I finally got the courage to keep the game going, I had fought the Yawn in the attic enough times to be able to get through that easily enough, only to find out that shortly afterward, I got to leave the mansion! Was the game over? Did I survive and get off? I followed a spindly, winding path through a courtyard to a smaller house and eerie Friday-the-13th-esque music started playing. I still pressed onward, passing a room about something called V-Jolt, I followed the instructs and made the chemical and used them on the overgrown, hideous roots downstairs. The journals in the house indicated that they belonged to an infected plant they named Plant 42, but the V-Jolt would kill the roots. Which would mean it'd kill the plant. But I entered this room, and I was wrong. The plant still lived, and it easily bested me. I had no memory card, and it wouldn't be until years later I'd return to the Spencer estate to finish the job.

9. Nemesis Clock Tower Fight
No, fighting Nemesis throughout RE3 is NOT fun. I can beat RE1 and 2 pretty easily, I know the games like the back of my hand. Not so with RE3, where the Nemesis stalks you throughout the game. Go into a room? You'll probably hear the door open and shut behind you before seeing a massive charred, leather-clad figure bounding toward you. Or have a rocket whiz passed your head. You get all sorts of goodies if you can fall him in hard mode, but I was never able to do it. My favorite confrontation with the monster had to be when you fight it in front of the clock tower, it's schmaltzy badly animated RE cutscenary at its best.
8. Nosferatu (Alexander Ashford)
I found Nosferatu to be the most memorable boss in the misunderstood Code: Veronica for a number of reasons. For all the goony voice acting and plot points, the Ashford twins certainly fit the bill as creepy uber bio-weapon producing scientists. From youths delighting in mutilating dragonflies to the most sinister act of performing sinister experiments on their own father, who shows up here. Great, great entrance for a boss, you originally see him chained up, underneath a grate and safely out of reach, and yet out of the snowy blizzard miles ahead he slowly lurches towards you without any provocation, as if the sap was still protecting his children from the player who was hunting him down.
Oh also this was the first time you could manually aim anything in an RE game (well I dunno maybe survivor came out before this).
7. William Birken Type 2
What was supposed to be a long tranquil ride in an elevator is cut short when a large claw tears through the lift's cabin like a Japanese Shoji screen and you are sent out to investigate (though I'm sure everyone just wanted the elevator to get to the bottom where help would surely be waiting before you had to). You exit and shortly after a lead pipe is hurled at your head and you turn to see a man's head melt into his chest before a second stump with eyeballs sprouts from his shoulder and the claw from before seems to double in size. Think you can handle it?
6. Bittorrent Mendez
"Hasta Luego" True, Del Lago and El Gigante were awesome boss fights (as is any boss from RE4), but Mendez was the first boss in the game that made me start sweating, especially on Professional mode, where he is considerably more powerful and dangerous. If there's one thing I loved about RE4 it's the areas they let you fight the bosses in, each being a playground of sorts from the circular chasm you fought U3 in to the long sprawling underground ring where you faced off against the invincible Verdugo. The two-tiered level here gives you just enough options to face Mendez with.
...damn, I'm tired.
What will my top 5 be? Find out tomorrow~~~





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