I'm not sure if this is so basic that it's already too well known to deserve a thread, but I know I didn't find it with the search, plus I think it might be a neat trick and I really want to earn my keep around here. Anyways, here goes:
If you create a new character (any model works), and set his transparency to 100%, make him your only party member, and set the default camera to 0 angle and 100 distance, you end up with a slightly imperfect First-Person view. The major problem I see is that, with the camera so close, it wants to sink halfway into the ground, so all maps may need a layer of transparent blocks laid on the ground (so that the character is not on ground level). I only tried this on a premade map, so I ended up with blue eating up half my screen, plus you end up at roughly crotch level to any NPCs you place, making interaction... Awkward?
Also, the camera is still technically behind the character, so rotating it ruins the illusion some in turns, and pressing left/right gives you sort of a strafing effect instead of turning. Otherwise, I thought it might be an interesting and useful trick for some designers, and with custom maps that address these issues, it may work out fairly well.
If you create a new character (any model works), and set his transparency to 100%, make him your only party member, and set the default camera to 0 angle and 100 distance, you end up with a slightly imperfect First-Person view. The major problem I see is that, with the camera so close, it wants to sink halfway into the ground, so all maps may need a layer of transparent blocks laid on the ground (so that the character is not on ground level). I only tried this on a premade map, so I ended up with blue eating up half my screen, plus you end up at roughly crotch level to any NPCs you place, making interaction... Awkward?
Also, the camera is still technically behind the character, so rotating it ruins the illusion some in turns, and pressing left/right gives you sort of a strafing effect instead of turning. Otherwise, I thought it might be an interesting and useful trick for some designers, and with custom maps that address these issues, it may work out fairly well.



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