I am aware that this is an old DS, and before I purchased it, I had to make sure that my cousin didn't own a copy already (turns out, he owns Canvas Curse). Anyway, I found this game at a pawnshop of all places, just the cartridge, for 10 bucks. I pop it in, and it doesn't take a rocket scientist to know that the gameplay is much like Kirby's Adventure.
However, what really got me into this title is that Nintendo finally implemented more weaponry...and it kicks ass. While you can only use one power at a time, the bottom of the Ds screen serves as a "purse" where Kirby can hold onto other forms of weaponry (or treasure chests that can be found within the stages).
New powers include:
Animal: This power not only allows you to claw at creatures, but it's imperative for digging through the dirt in certain stages.
Magic: You have three different uses. The basic move allowes birds to come forth in three different directions, the next move throws out cards, and the last move unleases a powerful jack-in-box spring.
I mean, the old powers are back as well. This game ups it a notch by introducing scrolls (found in certain treasure chests) that allows Kirby to learn a more advanced move from the particular weapon he absorbs.
I haven't yet beat the game, but I know I have at least 3/4 of the treasure chests. The only gripe I have about this game is that if you turn it out, you lose all the items and weapons stored at the bottom of the DS screen. It's a ***** sometimes, but I can at least make up for it later in the game. I've been learning new things along the way, and I can find myself replaying this game more than any other Kirby title once I complete it.
However, what really got me into this title is that Nintendo finally implemented more weaponry...and it kicks ass. While you can only use one power at a time, the bottom of the Ds screen serves as a "purse" where Kirby can hold onto other forms of weaponry (or treasure chests that can be found within the stages).
New powers include:
Animal: This power not only allows you to claw at creatures, but it's imperative for digging through the dirt in certain stages.
Magic: You have three different uses. The basic move allowes birds to come forth in three different directions, the next move throws out cards, and the last move unleases a powerful jack-in-box spring.
I mean, the old powers are back as well. This game ups it a notch by introducing scrolls (found in certain treasure chests) that allows Kirby to learn a more advanced move from the particular weapon he absorbs.
I haven't yet beat the game, but I know I have at least 3/4 of the treasure chests. The only gripe I have about this game is that if you turn it out, you lose all the items and weapons stored at the bottom of the DS screen. It's a ***** sometimes, but I can at least make up for it later in the game. I've been learning new things along the way, and I can find myself replaying this game more than any other Kirby title once I complete it.






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