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View Full Version : My little trick with the Chest item Script. (And other tricks)


RPG Learner
06-14-2005, 02:32 PM
Since there is that you need a flag for each treasure chest for one item why not have one for multiple items here's how i did it.

First copy and paste the Chest item script

Here's mine for example

Script 428 Chest Item

Here are the edits i did.

1st. Make an item called Equipment. put this item in a script that is called...

005- Data: Substitute Database number for variable.

This should have.
Variable #134 (Item Number)
Record (Item) Equipment

Then here's the edit how i did it.
014- Target Data: Item +(Equipment)
015- Target Data: Item +(Iron Pipe)
016- Target Data: Item +(Baseball Cap)
017- Target Data: Item +(Garbage Can Lid)
018- 014- Target Data: Item +(Healing Cream)
019- Target Data: Item -(Equipment) [Remove Equipent from the inventory]
*020- Member Info (Character 1) Equip +Iron pipe

*If you want to have the character equip the item use this.

Now for the bag one. This will be short.
050- Party: Bag (Equipment) +1
051- Party: Bag (TreeBranch) +1
050- Party: Bag (Equipment) -1

That's all.

But there is also a way to make a Double Blow like skill.
First you need the script Act x2 which can be found in the defaults.
Script 219 Actx2
Data: Variable Battle Turns=(0 fixed) + (+2)

For this skill here's the example i did.
(Direct Effect) Skill
Name Double Blow
Note Attack Skill (x2)

Directing (Success) Normal Attack
(Crtical) Normal Attack
(Fail) Normal Attack

Flow 1
Turn End (Actx2) (Should this be put in Turn Start?)
Check Start: Start HP
Check Fail: Ban Ability
Effect Start: Technique
Consume: Consume HP 1

Flow 2 Multi Effect
*First Effect
*Second Effect
*(I wondered if i should put Consume HP 1 here in this script?)
Success Check: Skill Formula

Result Success (Attack Success)
(Crtical) Attack Crtical
(Custom) -None-
Fail: Attack Failure
Dodge: Attack Dodge

There's just one minor problem with this. when use use the attack the consupion takes effecy twice with the Attack x2 command but this will also make some interesting things for it.

RPG Learner
06-22-2005, 08:46 PM
I messed around with the music a bit. For Example

I used Mellow 4 Music and changed the Pitch to 2 and i got me some really different music. When i set it on maximum 12 it really a remix and sounds a lot different.

So try messing around with the default music in preferences it's really surprising at what you can do with it.

Rodak
06-22-2005, 09:04 PM
I agree wholeheartedly!

Try these (all available in my demo... *shameless plug*...)

Home 9
Pitch 7
Tempo 240

Town 5
Pitch 9
Tempo 240

Castle 3
Pitch -12
Tempo 125

Mellow 5
Pitch 1
Tempo 300

Theme 6
Pitch -4
Tempo 125

Town 4
Pitch 8
Tempo 250

A good tip for this kind of playing around is to listen to the time signature of the music. If it is 3/3 time multiply the tempo by increments divisible by 3. Likewise, 4/4 time gets multiples of 4.

Of course, if something sounds just right for your purposes, use it no matter what the numbers!

Peace.

RPG Learner
06-22-2005, 09:18 PM
You'll know i'll try these out. Thanks Rodak.