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RPGM3 Minigame Contest results

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    RPGM3 Minigame Contest results

    This contest, which was designed to showcase the community's RPGM3 users' skill at creating interesting and fun minigames despite the software's supposed limitations, began on December 2, 2008, and ended on January 18, 2009, with one extension given for one entrant. The categories the entries were being judged by were Originality, Tech Proficiency, Fun Factor, and Aesthetics. Each was worth 25 points, for a total possible score of 100.

    One entrant seemed to focus mostly on aesthetics, with one of his two entries completely shattering my expectations of what was possible using the software. Another seemed to focus his energies on the technical details, and the third had no real standout categories, but instead seemed to abide by the axiom, "Slow and steady wins the race."

    In my eyes as a game designer who uses RPGM3, and considers minigames his specialty, I chose as the sole judge to deem the Tech Proficiency category as the tiebreaker. As I judged the games, in writing the reviews, I assigned a point total to each category, but did not add up the points until the very end, lest I knew the scores of the games I played earlier, and then padded or decreased the score of a later game if I thought it was more or less "deserving" of winning. This was, I thought, the only fair way of judging, as I was the sole judge. After tallying the totals, it turned out that two games were tied for second, which ordinarily would not have been a problem, as I had already set up a tiebreaker category. Problem was, both of the games tied for second had exactly the same (pretty poor) score for this category.

    So I threw it out to the entrants to rank the remaining three categories in order of importance to them, assigning a value of 3, 2, or 1 to each. The consensus was that Fun Factor would become the tiebreaker category.

    The results are as follows:

    Wavelength's Hell's Dining Room came in first, with a score of 88 out of 100.
    Pagerron's Secret Agent X came in second after the second tiebreaker with a score of 63 out of 100.
    Lausen's Animal Dash came in third after the second tiebreaker, also with a score of 63 out of 100.


    The full reviews are posted here, in the contest forum.
    Last edited by Perversion; 02-10-2009, 11:05 PM.

    #2
    Re: RPGM3 Minigame Contest results

    Congrats to all entrants.
    Screenshot Let's Plays

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      #3
      Re: RPGM3 Minigame Contest results

      All 4 games sound really cool, and I enjoyed reading the reviews.

      Good work, to all.
      Last edited by Ωbright; 02-10-2009, 03:45 AM.

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        #4
        Re: RPGM3 Minigame Contest results

        Now I understand why it takes Valk so long sometimes in playing, judging, writing the reviews for, and posting the results of all the contests he's hosted. Between last night and today, this was good 12-14 hour undertaking.

        I know that a lot of my criticisms in my reviews were fairly harsh, and I'm hoping none of the entrants feel as if I was launching personal attacks, especially in the case of Lausen's pair of reviews. In his case especially, I felt the need to be harsh, as he has so much potential as an amazing game designer, but that potential, at least in these entries, is squandered by small problems that can easily be fixed. If you can work through the bugs and playtest the hell out of Animal Dash, Lausen, you'll have a pretty groundbreaking seed of a game. When I loaded up that file, before playing either of the games, I was amazed that the file was almost at a 40% usage rate. If it had not been for all the bugs, Animal Dash would have easily been in the running for winner of this contest.

        As of now, I've still not decided on the prizes, but be on the lookout for a PM to help me narrow it down.

        As I mentioned in the other minigame thread, I do plan on submitting a file with three minigames of my own hopefully this week. I'm toying right now with how to tie it all up, and am fairly well set on using standard RPGM3 battles (yeah, I'm a hypocite), but in a puzzle framework. If I can playtest that, and it works sufficiently (it's been SO LONG since I've balanced battles in RPGM3), I'll try to get it out there this week.

        Again, guys, thank you for your participation and patience.

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          #5
          Re: RPGM3 Minigame Contest results

          Congrats guys. Great reviews, Perv.

          I never encountered any of those bugs when testplaying, but that's what you get when you have so many variables at play. I'll take a look at them and release the game today.

          Edit: Autoloop bug is fixed. I can't seem to recreate the blackness problems.
          Last edited by Lausen; 02-10-2009, 09:44 AM.

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            #6
            Re: RPGM3 Minigame Contest results

            Wow! It really was a thrill to win the minigame contest! In advance of the results, I had been telling a few people what an honor it would be if I could even stand toe-to-toe with Lausen and Pagerron, so I was just completely shocked to win.

            This has really inspired me, too. If people play and enjoy HDR (and hopefully as a result of your review, they will), I will support it for a long time to come. I'd say each new level will take about 35 hours to create, but again, if there's interest, it's well worth it. Oh, and yes, the plan is to make it ten days TOTAL, so if I have 3 levels, it will be a lot less monotonous. For now, I'm considering shortening it to 7 days in my next build and increasing the number of rewards you can earn each day.

            I also want to get back to work on Panacea, since I've got a lot of new gameplay and story ideas I want to put to the screen.

            Like I mentioned in the RM3 Workshop thread, I really liked reading the reviews. I plan to play SAX in the next couple of days, and Lausen's two minigames whenever the files are posted. And of course your trio of games, Perv!

            I thought you made some very, very useful comments for Hell's Dining Room, and I'd love to talk about them with you on YIM or PM sometime soon!

            Thanks again to everyone.


            How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

            "I live and love in God's peculiar light." - Michelangelo

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              #7
              Re: RPGM3 Minigame Contest results

              Nice Job Wavelength! The review I read sounds like a really cool game. I'm anticipating checking it out.

              Lausen, I look forward to checking out your entry too.

              Thanks Perversion for hosting this contest. These are always fun to enter.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                #8
                Re: RPGM3 Minigame Contest results

                Congrats Wavelength!
                I can't wait to play it.
                I'm so new here I've not yet learned where to go to download it yet.
                (I clicked on the links posted here, and they don't seem to go anywhere)


                Congrats again, and I hope you keep on programming!
                If it is worth doing it is worth overdoing.

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