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    Simple question about stats

    What do the stats effect gamewise?

    STR and DEF are pretty straightforward. I assume AGI effects your turn in combat, LUCK effects critical hits (?) and Intelligence effects magic power. But I'm not certain.

    Some clarification would be helpful, thanks.

    #2
    Re: Simple question about stats

    Seriously, I can't find it in the manual or the strategy guide.

    Can someone help me out please?

    Comment


      #3
      Re: Simple question about stats

      try gamefaqs, they sometimes have a few guides that have stat break down mentioned in them. im not overly familiar with rpgmaker2 so i cant speak with authority.

      Thank you Ωbright for the sig fix!
      Card Three is released! You can find it here!

      Comment


        #4
        Re: Simple question about stats

        Cant seem to find anything there either. Thanks anyway though.

        Is there an entry for this in the manual, guide or game menu that I'm just overlooking?

        Comment


          #5
          Re: Simple question about stats

          try this guide found on faq's i did a search for "luck" and found what you where looking for.

          http://www.gamefaqs.com/console/ps2/file/538013/36134

          [C] Var97: Hit Points _ the current hit points of the character or
          enemy selected.

          [C] Var98: Magic Points _ the current magic points of the character
          or enemy selected.

          [C] Var99: Strength _ the strength of the character or enemy selected.
          Used to increase damage done in the presets.

          [C] Var100: Defend _ the defense rating of the character or enemy
          selected. Used to determine damage received in the presets.

          [C] Var101: Intelligence _ the Intelligence of the character or
          enemy selected. Used to increase damage done by spells in the presets.

          [C] Var102: Agility _ the agility of the character or enemy selected.
          Used for Battle Order. Also used in the presets to determine if the party
          can flee battle and whether the party or enemy can ambush each other.

          [C] Var103: Luck _ the Luck of the character or enemy selected. Used
          with agility to determine if the party can flee battle in the presets.

          [C] Var104: Attack _ the attack strength of the character or enemy
          selected. This is set to Strength plus Weapon rank (item/ custom/
          equip). If Flag 81: Stat Check Type is on then the effects of other
          equipped item's are also reflected in the stat. Note that this
          attribute is calculated each time it is loaded and can't be
          permanently changed directly.

          [C] Var105: Armor _ the defense strength of the character or enemy
          selected. This is set to Defense plus Armor rank (item/ custom/
          equip). If Flag 81: Stat Check Type is on then the effects of other
          equipped item's are also reflected in the stat. Note that this
          attribute is calculated each time it is loaded and can't be
          permanently changed directly.

          Thank you Ωbright for the sig fix!
          Card Three is released! You can find it here!

          Comment


            #6
            Re: Simple question about stats

            Awesome! Thanks a lot Karr.

            Comment


              #7
              Re: Simple question about stats

              And once again my FAQ helps someone.

              I'm glad you found the information useful. Notice that I said "In the Presets"
              a lot. This is because you can fully change what the stats do or even what they are called. This information is just what the default settings are.

              If you have any other questions about RPG Maker 2 that my FAQ doesn't answer, I'll come in and reply to it. I try to check the forums at least once a day.




              The Crown of Order demo is here.

              Comment


                #8
                Re: Simple question about stats

                Yeah, this is exactly what I needed. I just couldn't find the info. You figure they would have put it in the manual (which they probably did, but I just overlooked it).

                Thanks to you as well Dungeon Warden.
                Last edited by Seraph; 01-25-2009, 05:02 PM.

                Comment


                  #9
                  Re: Simple question about stats

                  The manual just covers the bare essentials to help you get started with the program. It leaves a lot of stuff out. Pressing select will being up the help window in game, but sometimes this info it inaccurate (check out my FAQ for a the corrections).

                  RPG Maker 2 was a Japanese game translated into English. While translation is tricky at the best of times, translating technical information is especially difficult. The writers of the manual and in game help didn't have a lot of time to figure out all the complexities of RPGM2. Often they had to guess at the meaning of some concepts when translating.

                  Things like what Stats do (which are fully customizable) got lost in the process. It's really only after dissecting the battle formulas that I was able to figure it out. Note that the battle formulas are in the FAQ if you want to try to figure them out yourself.




                  The Crown of Order demo is here.

                  Comment


                    #10
                    Re: Simple question about stats

                    Originally posted by Karr Lord of Chaos View Post
                    try this guide found on faq's i did a search for "luck" and found what you where looking for.

                    http://www.gamefaqs.com/console/ps2/file/538013/36134

                    [C] Var97: Hit Points _ the current hit points of the character or
                    enemy selected.

                    [C] Var98: Magic Points _ the current magic points of the character
                    or enemy selected.

                    [C] Var99: Strength _ the strength of the character or enemy selected.
                    Used to increase damage done in the presets.

                    [C] Var100: Defend _ the defense rating of the character or enemy
                    selected. Used to determine damage received in the presets.

                    [C] Var101: Intelligence _ the Intelligence of the character or
                    enemy selected. Used to increase damage done by spells in the presets.

                    [C] Var102: Agility _ the agility of the character or enemy selected.
                    Used for Battle Order. Also used in the presets to determine if the party
                    can flee battle and whether the party or enemy can ambush each other.

                    [C] Var103: Luck _ the Luck of the character or enemy selected. Used
                    with agility to determine if the party can flee battle in the presets.

                    [C] Var104: Attack _ the attack strength of the character or enemy
                    selected. This is set to Strength plus Weapon rank (item/ custom/
                    equip). If Flag 81: Stat Check Type is on then the effects of other
                    equipped item's are also reflected in the stat. Note that this
                    attribute is calculated each time it is loaded and can't be
                    permanently changed directly.

                    [C] Var105: Armor _ the defense strength of the character or enemy
                    selected. This is set to Defense plus Armor rank (item/ custom/
                    equip). If Flag 81: Stat Check Type is on then the effects of other
                    equipped item's are also reflected in the stat. Note that this
                    attribute is calculated each time it is loaded and can't be
                    permanently changed directly.
                    I found the in game formula for intelligence pretty crappy - because the stat barely affected magical power at all. It was pretty much a worthless stat and doesn't really affect anything on the game unless you change the actual script and beef it up some.

                    Also, i should point out there is a bug on RPG Maker 2, and agility obtained through class bonuses doesn't always affect your turn order. So be on the look out for that.

                    Comment


                      #11
                      Re: Simple question about stats

                      Ugh, some problems arose, this method is better.

                      From the DBS, copy+paste the script turn speed up, turn on the flag stat check type in the start, duplicate the attack order variable inside the substitution, change +999999 to agility, change attack order to a new temp variable, call it turn fix. In the second, change +999999 to the new variable turn fix, script is now done. Make an event for it, then make a custom indirect effect, call it turn fix, put the new event tied to this new turn order fix script in advanced/flow 2 at turn start, check battle only. Now put this indirect effect on every party member's, not class's, custom status effect under advanced.

                      Now there's the fix, sorry bout that.
                      Last edited by OmniImmortal; 09-25-2014, 09:16 PM.

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