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    Two questions

    Any ideas on how to use the linger effect?

    I've tried several times. Either the effect took too long or it ran too quick. I would like it to look like the openning in RPG Maker 2. Where the scene goes from the ground to the the air with the airships.

    And how would I set it up so that I could continue the game on a different spot on my memory card?

    I know that it is like starting a new game from scratch. Beyond that I'm clueless.

    Thanks.

    #2
    Re: Two questions

    I don't know about anyone else, but if i have a town or something that's on fire, I like to use the linger effect.

    As for the thing about making the camera turn upwards to face the sky, this can be tricky. If you don't want the party to be in it, make an extra party member without a graphic (or any model with 100% transparancy wil also work) and name it "nothing" or "invisible" or something like that to indicate that it is just something you have to have, but at least this way, you don't have to see it. (this is a trick I learned on RPGM1, and I believe it's nigh necessary to do if you want to make cutscenes) as for making it go faster/slower, this is difficult sometimes. Just remember 30 frames = 1 second. I.e., if you want it to take 5 seconds to move into position, this would be 150 frames... I think. I just woke up, so my brain's a little groggy. good luck and i hope this helps.
    Last edited by Zanzetuken; 01-27-2009, 01:32 PM.

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      #3
      Re: Two questions

      Thanks! It gives me a starting point.

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        #4
        Re: Two questions

        Originally posted by Zanzetuken View Post
        [snip]
        If you don't want the party to be in it, make an extra party member without a graphic (or any model with 100% transparancy wil also work) and name it "nothing" or "invisible" or something like that to indicate that it is just something you have to have, but at least this way, you don't have to see it. (this is a trick I learned on RPGM1, and I believe it's nigh necessary to do if you want to make cutscenes).
        [snip]
        This is totally unnecessary in RPGM2. You simply need to change the transparency on the party members to 0% to render them invisible. Even if you have a changeable party setup, it's easier to turn all characters invisible then to switch to an invisible party member and then switch back. You'd have to have some way of knowing who was in the party to switch the party back; but if you had this information you could just turn those members transparent in the first place.




        The Crown of Order demo is here.

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          #5
          Re: Two questions

          If memory serves me correctly, and especially in the scripting field, the Script > Party > Display Party off should remove all but the leader.

          I could be wrong.
          I love lamp.

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            #6
            Re: Two questions

            I thought there was a command for hiding the party. Thanks for pointing it out. I think this command was created mainly for people who wanted to use the camera in a cut scene.

            I pretty sure Party Display off makes the whole party invisible, even the leader. Gather party will hide everyone except the leader.




            The Crown of Order demo is here.

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              #7
              Re: Two questions

              Ah yeah, thats it. Gather Party.

              Sorry, havent touched RPGM2 in gosh... almost 1.5-2 years? I cant remember.

              anyway, there ya go.
              I love lamp.

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                #8
                Re: Two questions

                Thanks for the help. But how would I use start new game file? Is this what I would use to continue my game on a different spot on my memory card?

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                  #9
                  Re: Two questions

                  Yes, Start New Game File will close the current game and open a new game on the same card. Note that nothing can be carried over from one game to the next.

                  Option 1:

                  Start the new game in a place that resets the characters to a new level and with different items. For example the characters could get throw in prison for a few months or the whole world could be destroyed (a la Final Fantasy 6).

                  Option 2:

                  Start the new game with the characters at the proper level with items that they should have at that point of the game. Apologize to the player for having to do this.

                  Option 3:

                  Create an elaborate password system that will allow players to bring their levels and items over to the new game. Make sure the system is complex enough that the player can't cheat. You can shorten the password by only passing over important items. Common items that the player can easily re-buy don't need to be accounted for. You might want to add some money to the players account so that re-buying is easier to do.




                  The Crown of Order demo is here.

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