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    Insert Name Here

    I've been going over my RPGM3 manual and noticed there's an "enter character name" option. That got me thinking as to just how would it be useful?

    If anyone can recall, whenever there's a "change the protagonist's name" feature in an RPG, the script just doesn't feel right. Whether the character feels second-hand because of the "This is why I don't like you, hero" dialogue or the writers totally evade the question "What's your name" a la Final Fantasy X, making the whole experience feel "not quite right".

    Does anyone know of a way to make the "enter name" coding in RPGM3 not mess up the script for an RPG?


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Insert Name Here

    This is actually something I myself have been annoyed by for a while. I don't know of any way to call up the character's name in a script, so the only way to really have a person say the character's name is to have a multiple choice thing at the game start, which gives a certain amount of names. Depending on which name you chose a "name" variable would change, and you could use that variable to personalize NPC messages. This would take a lot more coding though...

    The only other way is to give the character a set name and use that.

    (There may be another way, but this is the only way I know.)

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      #3
      Re: Insert Name Here

      Yeah, there's really no way of doing it. One option would be giving the character a nickname that is used in game by the other characters.

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        #4
        Re: Insert Name Here

        In Mass Effect, regardless of the first name you give your character, everyone calls him/her Shephard because that's your last name.

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          #5
          Re: Insert Name Here

          Originally posted by GoalieGuy6 View Post
          This is actually something I myself have been annoyed by for a while. I don't know of any way to call up the character's name in a script, so the only way to really have a person say the character's name is to have a multiple choice thing at the game start, which gives a certain amount of names. Depending on which name you chose a "name" variable would change, and you could use that variable to personalize NPC messages. This would take a lot more coding though...

          The only other way is to give the character a set name and use that.

          (There may be another way, but this is the only way I know.)
          I hope there is another way because i have been looking on google.com but found not a thing.
          See my adoptables here!
          ---> View My Website <---

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            #6
            Re: Insert Name Here

            You can look anywhere and everywhere...
            But unfortunately, there is no way to "call" the character's name in a dialogue. Pretty much the only options are to give the character a set name, a nickname like Lausen suggested, or a last name like coldwar suggested...

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