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    Help!

    Does anyone know if there is a way to make an event that triggers random enemy encounters inside the castle town or inside the castle itself? HELP!
    Last edited by volearix; 01-16-2009, 10:53 AM.

    #2
    Re: Help!

    I don't have the time to post this in great detail now, but this should be possible to at least simulate using an Auto event that triggers based on Time of Day. Every X number of in-game hours or minutes, it can trigger a battle.

    Or, you can try to simulate it using a bunch of invisible touch events that trigger a battle when you run into them.


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      #3
      Re: Help!

      Originally posted by Wavelength View Post
      I don't have the time to post this in great detail now, but this should be possible to at least simulate using an Auto event that triggers based on Time of Day. Every X number of in-game hours or minutes, it can trigger a battle.

      Or, you can try to simulate it using a bunch of invisible touch events that trigger a battle when you run into them.
      What do you mean?
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        #4
        Re: Help!

        Originally posted by pokejoey View Post
        What do you mean?
        I think what he means is that, if you create an auto event, you can set requirements that must be met for the event to trigger. I'm too lazy to go check right now, but I believe one of the requirements you can set is "Time of Day = Whatever" or something like that...
        Then you could put a script in that event that triggers a battle, so that when the set time of day comes, the battle automatically triggers.

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          #5
          Re: Help!

          Yeah. In its simplest form, you can have an Auto event which has a condition of Time of Day = Noon. That event starts a battle and, afterwards, sets the clock to 10:00. Thus, every one in-game hour while the player is walking through the area (yes, Noon is 11:00 for some reason in RM3), a battle will trigger. If you want to get fancier, you can use different scripting branches to make different battles appear each time, or vary the amount of in-game hours that would pass between battles.

          You'd have to set the time to around 10:00 upon the player walking into the area, too, of course.


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