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View Full Version : Text Graphics question why is the 2D one slow


thetruecoolness
06-11-2005, 08:42 PM
In the visual effects editor it goes really slow when you use a lot of 2D Text effects in one effect (around 20 characters on screen and it starts to slow down). I was wondering if anyone else noticed this or knew why this happens. I can do the same effect with 3D text but I like the fact that 2D is always on the screen, since I would like to display the text in a battle, but might want to have different camera angles for different battles. This really doesn't make any sense to me why anything 2D would cause more slow down than a 3D object.

So anyone have any ideas on how to remedy this, or will I just have to use the 3D setup.

RPGD
06-11-2005, 08:45 PM
Well, you can try to cram as many words into a single effect as possible and try making them somewhat smaller.

2D VFX may slow down more often in spite of it's limited plane, however keeping the screen clean will help remedy this to an extent. Myself, I have never encountered many slowdowns with 2D VFX.

Crimson Knight
06-12-2005, 12:11 AM
Put the VFX into separate events. The reason the 2D VFX slows the game down IMO is that you're running them too often.

Draygone
06-12-2005, 04:20 PM
Yeah, for some reason having three texts in three different VFXs doesn't cause as much slowdown as putting them together in one VFX.

thetruecoolness
06-12-2005, 09:15 PM
Aww, but it takes up a lot more memory that way. But thanks for the info, cause I thought it was really strange you can have as much 3D text in one as you want but around 3 to 4 2D and it goes unbearably slow. Of course you can also put up to around 60 objects on the screen at one time before it goes slow as well, in the object editor or from events.