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I'm looking for suggestion or alternatives for some events.

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    I'm looking for suggestion or alternatives for some events.

    Ok, I was thinking of having an event where if you bring certain amount of an item, it would reward you with something. What's the best way to do this?
    SO far what I have in mind is to, like dedicate 20 switches to it. If you check the event, and you have at least one of them, it will turn one switch on, and so on. But I'd have to et another switch to activate once you get 5 items, since I can't have an event with 20 switches on as a requirement.
    (Or I can just make thse items harder to find and set them to "get 5 to get items)



    Then there's this other game I've been thinking about me, where there would be 2 bars. One would be a sanity meter, where if it reaches 0 it's game over, and other would be a Good/Evil Bar, where people will react to you different according to.. well, how good/evil you are.
    Problem? How to keep rack of both
    My plan for now: I can always name the money counter Sanity or Goodness, and set events conditions with that paramenter. Actions would add or remove 1 or 2 points from this stat and is very easy to keep track

    For the other bar, I was thinking of getting items that would represent santity or goodness, but I'm guessing that keeping track of it would be a pain this way, since the system wouldn't recognize if I have more than one item. Would using simply switches be more effective?

    EDIT: Never Mind. I tried to delete this post, but I can't find that option.
    Last edited by Guarionex; 01-12-2009, 02:52 PM.

    #2
    Re: I'm looking for suggestion or alternatives for some events.

    Originally posted by Guarionex View Post
    Ok, I was thinking of having an event where if you bring certain amount of an item, it would reward you with something. What's the best way to do this?
    SO far what I have in mind is to, like dedicate 20 switches to it. If you check the event, and you have at least one of them, it will turn one switch on, and so on. But I'd have to et another switch to activate once you get 5 items, since I can't have an event with 20 switches on as a requirement.
    (Or I can just make thse items harder to find and set them to "get 5 to get items)
    late reply (for future reference):

    here's what I have in mind.

    Page Page Condition Event
    ------------------------------------------------
    * 1st item switch 1
    * 2nd item switch 2
    * 3rd item switch 3
    * 4th item switch 4
    * 5th item switch 5
    -------------------------------------------------
    * 2nd item switch 2
    switch 1
    -------------------------------------------------
    * 3rd item switch 3
    switch 1
    switch 2
    * 4th item switch 4
    switch 1
    switch 2
    * 5th item switch 5
    switch 1
    switch 2
    --------------------------------------------------
    * 4th item switch 4
    switch 1
    switch 2
    switch 3
    * 5th item switch 5
    switch 1
    switch 2
    switch 3
    * 3rd item switch 3
    switch 1
    switch 2
    switch 4
    * 5th item switch 5
    switch 1
    switch 2
    switch 4
    * 3rd item switch 3
    switch 1
    switch 2
    switch 5
    * 4th item switch 4
    switch 1
    switch 2
    switch 5
    --------------------------------------------------
    * 5th item (reward item)
    switch 1
    switch 2
    switch 3
    switch 4
    * 4th item (reward item)
    switch 1
    switch 2
    switch 3
    switch 5
    * 3rd item (reward item)
    switch 1
    switch 2
    switch 4
    switch 5



    the thing is... its in that logic, understand it more and complete the process. it may be tedious but it will be rewarding.
    p.s.
    don't forget to take out the item every check!
    "There's something buried in the words."

    -Give me a sign

    Comment


      #3
      Re: I'm looking for suggestion or alternatives for some events.

      Originally posted by Guarionex View Post
      Problem? How to keep rack of both
      late reply (for future reference):
      you could use items as variables and if that items depletes it will result to the desired event.

      p.s.
      i don't mind if he said never mind.
      "There's something buried in the words."

      -Give me a sign

      Comment

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