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View Full Version : I'm looking for suggestion or alternatives for some events.


Guarionex
01-12-2009, 10:56 AM
Ok, I was thinking of having an event where if you bring certain amount of an item, it would reward you with something. What's the best way to do this?
SO far what I have in mind is to, like dedicate 20 switches to it. If you check the event, and you have at least one of them, it will turn one switch on, and so on. But I'd have to et another switch to activate once you get 5 items, since I can't have an event with 20 switches on as a requirement.
(Or I can just make thse items harder to find and set them to "get 5 to get items)



Then there's this other game I've been thinking about me, where there would be 2 bars. One would be a sanity meter, where if it reaches 0 it's game over, and other would be a Good/Evil Bar, where people will react to you different according to.. well, how good/evil you are.
Problem? How to keep rack of both
My plan for now: I can always name the money counter Sanity or Goodness, and set events conditions with that paramenter. Actions would add or remove 1 or 2 points from this stat and is very easy to keep track

For the other bar, I was thinking of getting items that would represent santity or goodness, but I'm guessing that keeping track of it would be a pain this way, since the system wouldn't recognize if I have more than one item. Would using simply switches be more effective?

EDIT: Never Mind. I tried to delete this post, but I can't find that option.:|