This is what I'm planning.
Instead of having stats at a high number, I wanted to try out focusing on percentage instead.
HP: 100 (HP = Health Percentage)
MP: 100 (MP = Mana Percentage)
STR: 2 +1 every level
Weapon boost range: 150 to 500%
Formula: (STR x Weapon type boost) x Enemy damage type resistance = damage
Ex: (50 [STR] x 150% Slash damage [sword]) x 75% Slash resistance [armored enemy] = 56.25 total damage to enemy
DEF: 0 (fixed)
Armor resistance range: 40% to 95%
Formula: Enemy STR - (Enemy STR x damage type resist) = damage
Ex: 100 [STR] -(100 x 95% stab resist) = 5 damage to player
INT: 2 +1 every level
Formula: INT - Enemy magic resist type = Magic damage
Ex: 100 [INT] - (100 x 40% fire magic resist) = 60 fire damage to enemy
AGI: 70 (fixed - enhanced by equipment)
Max = 70 + equipment
LUC: 2 +1 every level
Max = 100
Weapons: Multiplies Player STR, certain weapons do more damage to certain enemy types
Armor: Each piece (Body/Head/Shield) gives +1 armor, Body armor reduces different enemy damage types to a fraction. Damage resistance to different types of attacks vary
Accessories: Enhances INT and AGI
Enemy stats
HP: Varies
STR: Varies [100 to 200]
DEF: 0
INT: 50 (bosses only)
AGI: Varies
Can anyone do me a favor and map out the formula scripts I need to do these?
Instead of having stats at a high number, I wanted to try out focusing on percentage instead.
HP: 100 (HP = Health Percentage)
MP: 100 (MP = Mana Percentage)
STR: 2 +1 every level
Weapon boost range: 150 to 500%
Formula: (STR x Weapon type boost) x Enemy damage type resistance = damage
Ex: (50 [STR] x 150% Slash damage [sword]) x 75% Slash resistance [armored enemy] = 56.25 total damage to enemy
DEF: 0 (fixed)
Armor resistance range: 40% to 95%
Formula: Enemy STR - (Enemy STR x damage type resist) = damage
Ex: 100 [STR] -(100 x 95% stab resist) = 5 damage to player
INT: 2 +1 every level
Formula: INT - Enemy magic resist type = Magic damage
Ex: 100 [INT] - (100 x 40% fire magic resist) = 60 fire damage to enemy
AGI: 70 (fixed - enhanced by equipment)
Max = 70 + equipment
LUC: 2 +1 every level
Max = 100
Weapons: Multiplies Player STR, certain weapons do more damage to certain enemy types
Armor: Each piece (Body/Head/Shield) gives +1 armor, Body armor reduces different enemy damage types to a fraction. Damage resistance to different types of attacks vary
Accessories: Enhances INT and AGI
Enemy stats
HP: Varies
STR: Varies [100 to 200]
DEF: 0
INT: 50 (bosses only)
AGI: Varies
Can anyone do me a favor and map out the formula scripts I need to do these?




Comment