Here's what I tried when I was trying some things in RPGM3:
I created a character with a class with the following stats:
BaseHp:60 Hp:0 Mp:60 STR:10 DEF:6 MAG:12 MDF:4 AGI:10 Luck:45
I had my character walk up to a werewolf NPC. In the werewolf's event code, I placed a decision branch with 4 choices. the message was:
"Choose your action"
The 3 choices were:
"Attack"
"Skills"
"Do nothing"
Under "Attack", I placed the following:
>Message Display: "You deal 8 damage"
>Increase Internal variable: Werewolf +8
Under "Skills", I placed the following:
>Decision Branch(2 choices)
->Firestrike
->Message Display: "You deal 10 Damage with firestrike!"
->Increase Internal variable: Werewolf +10
->Nevermind
->end event
Under "Do nothing", I did the following:
>End event
After that decision branch, I did the following:
>Value Conditional Branch (2 choices)
-> Werewolf < 30
->Motion: werewolf-no wait-angry
->Message Display: "Werewolf deals 4 damage"
->Decrease Party Hp:4
->Werewolf = 30
->motion: werewolf-no wait- gloomy
-> play melody: fanfare- no wait (This part I added just now)
->Message Display: "You have slain the werewolf!"
->Display off: werewolf
Now, this is just a test run I came up with. I's clearly very basic (As you can tell), but I plan to expand it to include more options and more party members. but this is what I have for now.
I created a character with a class with the following stats:
BaseHp:60 Hp:0 Mp:60 STR:10 DEF:6 MAG:12 MDF:4 AGI:10 Luck:45
I had my character walk up to a werewolf NPC. In the werewolf's event code, I placed a decision branch with 4 choices. the message was:
"Choose your action"
The 3 choices were:
"Attack"
"Skills"
"Do nothing"
Under "Attack", I placed the following:
>Message Display: "You deal 8 damage"
>Increase Internal variable: Werewolf +8
Under "Skills", I placed the following:
>Decision Branch(2 choices)
->Firestrike
->Message Display: "You deal 10 Damage with firestrike!"
->Increase Internal variable: Werewolf +10
->Nevermind
->end event
Under "Do nothing", I did the following:
>End event
After that decision branch, I did the following:
>Value Conditional Branch (2 choices)
-> Werewolf < 30
->Motion: werewolf-no wait-angry
->Message Display: "Werewolf deals 4 damage"
->Decrease Party Hp:4
->Werewolf = 30
->motion: werewolf-no wait- gloomy
-> play melody: fanfare- no wait (This part I added just now)
->Message Display: "You have slain the werewolf!"
->Display off: werewolf
Now, this is just a test run I came up with. I's clearly very basic (As you can tell), but I plan to expand it to include more options and more party members. but this is what I have for now.






Comment