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What's the deal with field maps?!

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    What's the deal with field maps?!

    Field maps take up a masive percentage of the database, you can walk across it ina matter of seconds, and for some reason you can make up to 20 of them but there semms to be no way to cross maps! How'm I supposed to use more than 1 when I can't find a way to connect 2 maps?!
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    #2
    Re: What's the deal with field maps?!

    Maps are amazing. The look of your maps can strongly reflect the rest of your game in both good and bad ways. You can connect them in many different ways.
    Dungeons
    Warps
    Balloon.

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      #3
      Re: What's the deal with field maps?!

      The "primary" use for a Field Map, is to be used as a World Map. So you'd only have one, or a few (if you have more than one World Map in your game). Of course, they also double as fantastic outdoor dungeons or explorable areas.

      Originally posted by That weird kid View Post
      Field maps take up a masive percentage of the database
      They take up about 2-3%. It's well worth it, in my opinion.

      you can walk across it ina matter of seconds
      I have no idea what you're talking about. I certainly can't walk across them in a matter of seconds!

      How'm I supposed to use more than 1 when I can't find a way to connect 2 maps?!
      Lausen named all the good ways. Remember that Warps don't just mean placing a Warp at the edge. You might have two different continents or worlds, which you could warp between in an event.
      Last edited by Wavelength; 12-13-2008, 06:35 PM.


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        #4
        Re: What's the deal with field maps?!

        If you want to connect two maps in a realistic way, try making a mountain range on any side (N,E,S,W) and make a "bottleneck" area with a pathway near the edge of the red area and place an invisible warp at the end of the path. If you make it on the north side of your first map, create a "bottleneck"
        on the southside of your second map, where your character will enter from the previous map, and vice-versa.

        Writing down map coordinates helps alot too, depending on what you want to do with your maps.

        I think the best way to do it is by using dungeons though. Its also realistic in game terms to have a cave on one side of the mountains lead to a cave on the other side. Or a cave that leads you under water to a new continent or whatever.

        I will agree that the area size of field maps is a bit small for my liking, but the Field Editor is one of the best features of RPGM3.

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          #5
          Re: What's the deal with field maps?!

          Sometimes I make a 99x99 image on microsoft paint, double/triple the size, and print it out on paper. This helps me when I want to make a "pre-made" image.

          EDIT: Hey, have you ever stop and notice the camera is pulled back a bit on field maps? It creates the feel of "world map sprites" we're all come to know and love/hate!
          Last edited by Deeth Irteen; 12-15-2008, 01:47 PM.


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