As I understand,
INT = Simply how smart your enemies are (what actions they take in battle and how considerate they are of their own HP and MP whilst making their decisions).
AGI = How quickly they get a turn and how often they dodge.
LUCK = How often your enemies score a critical hit AND MAYBE how often they score a hit at all?
A challenge for me: Balancing all of these plus an enemy's MP to make a particular enemy use his one skill roughly as often as his regular attack. Suggestions? Is it what I'm thinking: "INT" has more to do with how often he uses this skill if the cost is 1 MP and he has about 40?
INT = Simply how smart your enemies are (what actions they take in battle and how considerate they are of their own HP and MP whilst making their decisions).
AGI = How quickly they get a turn and how often they dodge.
LUCK = How often your enemies score a critical hit AND MAYBE how often they score a hit at all?
A challenge for me: Balancing all of these plus an enemy's MP to make a particular enemy use his one skill roughly as often as his regular attack. Suggestions? Is it what I'm thinking: "INT" has more to do with how often he uses this skill if the cost is 1 MP and he has about 40?






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