The greatest challenges are fought not in the field of battle, but in the endless corridors of the mind.
Maret awakens from an overly rambunctious night in the eerie realm of Limbo, where time itself has no meaning. Soon he realizes that what he took to be but a passing dream is neither reality nor fantasy--it is the twisted ruminations of his mind, brought to life before him. As he journeys between the dark and light halves of his brain--Hell and Heaven, connected inescapably--he comes to realize that he is not the only person trapped within his dreamworld, and that the price he pays to free the others may come at a dear cost; the destruction of the very realm that strikes out at them with blood-caked claws and stifling emotion, the endless corridors of feeling and suffocating masses of thought. To free the souls of the innocent, Maret may have to lose himself to the power in his mind.
If only his mind didn't know itself quite so well.
Come journey into the dark and light halves of Maret's mind, killing fierce Demons and shining Angels. Collect the Holy remains of your angelic foes, and then journey into Hell to put those sacred weapons to good use. Even as your blessed blade cuts through demons, you shall gather their Unholy remnants and return to Heaven, using the darkness to fight back the Angelic forces. Trapped in the constant switching between worlds--wielding darkness and destruction one second, light and life the next--Maret will encounter foes from the most diverse parts of his mind. Beings made of pure fear, mages who's very touch instills healing among their ilk, personifications of love and hate--even the insanity lurking deep behind his crystal-clear eyes is given shape in this journey within his own mind.
Okay. So, here I am, just an unsuspecting indie game developer who never quite manages to finish anything. So I really sat down and looked at some things that RPGM3 was capable of doing. And then it hit me; this software was perfect to tell Maret's as of yet unnamed story.
So here it is; the above sales pitch aside, I think that this game has some potential. Although the game has only just begun, I have a decent layout of what it will be.
Features
-Heavily story driven game.
-Combat is completely customizable; you can choose what skills or stats your character receives after completing each of the many sidequests.
-Weapons can be completely customized with items dropped by enemies; increased attack, special strikes, that sort of thing.
-All of the items dropped by demon's are specially effective against angels, and vice versa. I plan to carefully structure combat so that, without this elemental advantage, it is impossible to move very far into either realm.
-Every dungeon will be based around a certain part of Maret's psyche, like fear in Hell and Courage in heaven.
-Although he runs into other characters, each with their own carefully structured stories and complex lives, Maret will fight this one alone. Which isn't to say that other characters will be completely unavailable...but you'll just have to play to find out, now wont you?
Maret awakens from an overly rambunctious night in the eerie realm of Limbo, where time itself has no meaning. Soon he realizes that what he took to be but a passing dream is neither reality nor fantasy--it is the twisted ruminations of his mind, brought to life before him. As he journeys between the dark and light halves of his brain--Hell and Heaven, connected inescapably--he comes to realize that he is not the only person trapped within his dreamworld, and that the price he pays to free the others may come at a dear cost; the destruction of the very realm that strikes out at them with blood-caked claws and stifling emotion, the endless corridors of feeling and suffocating masses of thought. To free the souls of the innocent, Maret may have to lose himself to the power in his mind.
If only his mind didn't know itself quite so well.
Come journey into the dark and light halves of Maret's mind, killing fierce Demons and shining Angels. Collect the Holy remains of your angelic foes, and then journey into Hell to put those sacred weapons to good use. Even as your blessed blade cuts through demons, you shall gather their Unholy remnants and return to Heaven, using the darkness to fight back the Angelic forces. Trapped in the constant switching between worlds--wielding darkness and destruction one second, light and life the next--Maret will encounter foes from the most diverse parts of his mind. Beings made of pure fear, mages who's very touch instills healing among their ilk, personifications of love and hate--even the insanity lurking deep behind his crystal-clear eyes is given shape in this journey within his own mind.
Okay. So, here I am, just an unsuspecting indie game developer who never quite manages to finish anything. So I really sat down and looked at some things that RPGM3 was capable of doing. And then it hit me; this software was perfect to tell Maret's as of yet unnamed story.
So here it is; the above sales pitch aside, I think that this game has some potential. Although the game has only just begun, I have a decent layout of what it will be.
Features
-Heavily story driven game.
-Combat is completely customizable; you can choose what skills or stats your character receives after completing each of the many sidequests.
-Weapons can be completely customized with items dropped by enemies; increased attack, special strikes, that sort of thing.
-All of the items dropped by demon's are specially effective against angels, and vice versa. I plan to carefully structure combat so that, without this elemental advantage, it is impossible to move very far into either realm.
-Every dungeon will be based around a certain part of Maret's psyche, like fear in Hell and Courage in heaven.
-Although he runs into other characters, each with their own carefully structured stories and complex lives, Maret will fight this one alone. Which isn't to say that other characters will be completely unavailable...but you'll just have to play to find out, now wont you?




The Treasure Drops system is a great way to go about it. I just want to make sure you're aware of the 300-item limit, so if you have "permutation" type of customization, you'll have to keep it small. Anyway, sounds great.



), I'd again like to wish you all the best for your game, and your stay here at the Pav.
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