This is simple. Let's say the castle town's name is "Alexandria" for tis example. Create an invisible touch event named "Alexandria" and put it right next to the castle graphic. Now go back and change the graphic to a "town" graphic (they're under "rainbow") and reposition it to the desired area around the castle. Use an event, because then you can place QA branch in the event code asking "Do you want to enter Alexandria?". Under no, put nothing, and under yes, warp the player to Alexandria.
I hope I'm not repeating something already discovered.
I hope I'm not repeating something already discovered.





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