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Castle town graphic with a town

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    Castle town graphic with a town

    This is simple. Let's say the castle town's name is "Alexandria" for tis example. Create an invisible touch event named "Alexandria" and put it right next to the castle graphic. Now go back and change the graphic to a "town" graphic (they're under "rainbow") and reposition it to the desired area around the castle. Use an event, because then you can place QA branch in the event code asking "Do you want to enter Alexandria?". Under no, put nothing, and under yes, warp the player to Alexandria.

    I hope I'm not repeating something already discovered.
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    #2
    Re: Castle town graphic with a town

    I have to question the usefulness of this...

    First of all, why would you want to use a castle town graphic on the world map, and have it warp to a normal town? People will wonder, where did the castle go?!? Unless you wanted to make the castle yourself, inside the town, which is somewhere between tough and impossible using the current models. A smarter move would probably be to use the Castle Town as your town, and block off entrance to the castle itself, if you don't want that area to be playable.

    Secondly, can you enter the Castle Town by touching it from any direction? I forget whether you can or not, but if you can, you'd need 8-10 invisible events around it, which would absolutely not be worthwhile.


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      #3
      Re: Castle town graphic with a town

      It works by itself. You don't need any other events. The way you're using it isn't exactly the best because, like Wave saide, the castle wouldn't be there. The idea itself has been around for a while and is very useful. I've used it because I needed the inside of a town, but didn't like the graphic on the map so I changed it to a different town model. There are many other ways to use it.

      It's good to see you are learning all of these things on your own. It will make you better with the software in the long run.

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        #4
        Re: Castle town graphic with a town

        No no no. You don't understand what TWK is saying.

        The graphic for a castle town doesn't have a town, just a castle. His technique is put a town graphic into it so the whole thing makes sense.

        You two have it backward.
        stodi no na ka cenba

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          #5
          Re: Castle town graphic with a town

          Originally posted by Smarticus-Rex View Post
          No no no. You don't understand what TWK is saying.

          The graphic for a castle town doesn't have a town, just a castle. His technique is put a town graphic into it so the whole thing makes sense.

          You two have it backward.
          Oh, so he's just talking about combining graphics on the world map to make it look cooler. Or in his case, make more sense. Again this consept has been around for a while. I like the way you're using it though.

          I guess it was worded weird. Sorry for the misunderstanding

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            #6
            Re: Castle town graphic with a town

            Yeah, I have serious issues with the whole "this city is only 10 times my character's size" thing. I decided to not let my character get very close to any of the cities on the world map. Instead, I just leave him a narrow walkway so that the town comes into view and then let the touch event direct him from there.

            A scare!
            I didn't realize that, in the "Playtest" mode, you can walk right over the steepest mountains. I noticed that and almost had a heart attack! lol

            For the biggest city in my game, I'll have to add several castle city graphics together. Then and only then, will I let my character approach it normally.

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