I have decided to continue work on Varmilia. Information on the game will be given here, but I will not release any as of yet.
Instead I will now ask for an honest opinion. I have a CBS being developed for this game, and there are two possibilities for it that I am considering.
The options are simply whether or not to have a system that uses up commands. I have items created called Attack, Defense, and all other battle commands. I have set them up because they are items that must be bought and used in combat. If you do not have Attack, then you cannot Attack. Money will be gotten by picking it up on the field, so there is no worries about getting it through combat.
I'm just wondering if this will be the way to go. Although magic is used up in the game, I wonder if people would be too annoyed with the possibility of using up all their Attacks in the game. I want to go this way, and although it is my game, part of being a developer (commercial or RPGM) is to think of the player first.
So, yay or nay.
Instead I will now ask for an honest opinion. I have a CBS being developed for this game, and there are two possibilities for it that I am considering.
The options are simply whether or not to have a system that uses up commands. I have items created called Attack, Defense, and all other battle commands. I have set them up because they are items that must be bought and used in combat. If you do not have Attack, then you cannot Attack. Money will be gotten by picking it up on the field, so there is no worries about getting it through combat.
I'm just wondering if this will be the way to go. Although magic is used up in the game, I wonder if people would be too annoyed with the possibility of using up all their Attacks in the game. I want to go this way, and although it is my game, part of being a developer (commercial or RPGM) is to think of the player first.
So, yay or nay.







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