Edit: I'm having some trouble, check the second page. 
So I'm designing a new game, a sequel to Oriontide. I'm not that far yet. All I've really done is plan the story. I've done a few things in Game Maker to get the engine started, but I only spent a few hours so far, because I've not had time for it until now. Anyway, Oriontide 2 will be my last Game Maker game. I can't stand the community and the stupid "rules" they use to govern how games are made.
I bought a few books to start studying what I'm going to do next, and I decided on programming games with C# and XNA. My initial plan was to finish Oriontide 2 using Game Maker, then use XNA full time. (For those that don't know, XNA is Microsoft's game development framework).
So here's the problem. I really want to study XNA now, but I don't have time to make the game in Game Maker and learn XNA at the same time. I could wait to start studying XNA when I'm done with O2, but it's really hard for me to have the XNA books on my shelf and not dive in, it's driving me crazy!
If I start studying XNA now and stop using Game Maker, I'll have to put off O2 until I learn XNA enough to be able to make an RPG, which could take a VERY long time.
If I make the game in Game Maker now, I already know enough to make the game happen, but I'll have to deal with the horrible community who would shun the game if the download size is over 10MB or if it contains a single MP3. The game would turn out awesome, but the community would of course hate it.
Otherwise if I start studying XNA now, I won't be able to make this game until much later. I'll have a huge learning curve to go through, unless I'm wrong.
So what do you guys think, should I abandon Game Maker now in favor of XNA, or should I finish what I started in Game Maker and use XNA later?
I know this may seem like a silly predicament but I'm having trouble deciding on what I'm going to do, so based on what I said, I'm open to opinions to help guide me to a better decision.
Even though you don't have to have game design experience to offer suggestions, I'm also open to opinions from those that have experience in XNA, such as if an RPG is even feasible with the system.
So, XNA or Game Maker?

So I'm designing a new game, a sequel to Oriontide. I'm not that far yet. All I've really done is plan the story. I've done a few things in Game Maker to get the engine started, but I only spent a few hours so far, because I've not had time for it until now. Anyway, Oriontide 2 will be my last Game Maker game. I can't stand the community and the stupid "rules" they use to govern how games are made.
I bought a few books to start studying what I'm going to do next, and I decided on programming games with C# and XNA. My initial plan was to finish Oriontide 2 using Game Maker, then use XNA full time. (For those that don't know, XNA is Microsoft's game development framework).
So here's the problem. I really want to study XNA now, but I don't have time to make the game in Game Maker and learn XNA at the same time. I could wait to start studying XNA when I'm done with O2, but it's really hard for me to have the XNA books on my shelf and not dive in, it's driving me crazy!
If I start studying XNA now and stop using Game Maker, I'll have to put off O2 until I learn XNA enough to be able to make an RPG, which could take a VERY long time.
If I make the game in Game Maker now, I already know enough to make the game happen, but I'll have to deal with the horrible community who would shun the game if the download size is over 10MB or if it contains a single MP3. The game would turn out awesome, but the community would of course hate it.
Otherwise if I start studying XNA now, I won't be able to make this game until much later. I'll have a huge learning curve to go through, unless I'm wrong.
So what do you guys think, should I abandon Game Maker now in favor of XNA, or should I finish what I started in Game Maker and use XNA later?
I know this may seem like a silly predicament but I'm having trouble deciding on what I'm going to do, so based on what I said, I'm open to opinions to help guide me to a better decision.
Even though you don't have to have game design experience to offer suggestions, I'm also open to opinions from those that have experience in XNA, such as if an RPG is even feasible with the system.
So, XNA or Game Maker?







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