View Full Version : Custom music help
Lone Phantom
06-08-2005, 04:27 PM
O.k. so I made a custom song, how do I get it to repeat the sound effects,
because I tried to use script branch,but it did not work.
Try setting it as an action script and using it in an automatic-repeat event.
Lone Phantom
06-08-2005, 05:50 PM
I think I might know what you are talking about, but how can I find a automatic repeat event.
By highlighting the Event type box (the one what usually has equal or talk as the setting) and changing it to auto.
There was another way, but I don't recall exactly how it went. Been a bit since I fiddled with it.
WilliamKirk
06-08-2005, 07:05 PM
You want to make the main script (the main one that calls all the others) an 'Action' script instead of a 'Content' script. Then make a blank event, and put this script in the event's 'Motion' slot. Then make an Event Placement/World Organization/Map or Dungeon/Object Placement and put the Event in the Event Placement (if you need more help on this part just say so). It should work then (I've done this too). :)
edit: yes, there are two different ways with two results. What RPGProgrammer said will make it play while a content script is running (like a townsperson or a cutscene, player cannot move) and mine will make it play while an action script is running (like a townsperson walking around randomly as the player moves around). There is a way to do both but it is quite complicated, so do these two first, then look through here: http://doansdomain.proboards27.com/index.cgi?board=Help&action=display&thread=1101863989&page=1
Lone Phantom
06-08-2005, 07:34 PM
Buetiful by the way, but I never saw anything that said it would repeat the song, here my script music.
Sfx:12
Sfx:-7
Sfx:3
Sfx:6
Sfx:2
etc then I try to make the script in this repeat infinitely.
Why I want to know is becuase I want to play the song from Phantom of the opera called Masqerade.
WilliamKirk
06-08-2005, 07:52 PM
The script command 'Script Branch: Repeat: Flag: 'Off (fixed) = Off'' is how you would do it:
Script Branch: Repeat: Flag: Off (fixed) = Off
(your song)
Script Branch: End
Speaking of that, there is another way to use music in the game.
Instead of using SFX scripts, you can also use VFX. By setting up the notes in the effect's SFX bar, not only can you make reuseable loops, you can also preview it on the fly. It's easy to manage.
Remember to untick the little box near the top-left corner of the VFX file if you want it to run in the background without stopping anything.
Draygone
06-08-2005, 08:49 PM
There's a limit to using VFX, though. Up to 9 or 10 sound effects possible, 10 seconds at the most. Unless one combined or linked VFX.
That's the point. If you've used music editors like Adobe Audition or, to a lesser extent, Magix Music Maker, you'll know that tracks are usually made by combining a number of loops and mixing them together.
That's also the case here. You make each loop individually and put them together in an action script with a repeat branch. I've done this successfully before, as I mentioned quite some time ago. I doubt you remember it.
Lone Phantom
06-08-2005, 09:53 PM
Thanks guy, I'll see what I come up with,by the way, what sound effect do I need to make the song masquerade.
WilliamKirk
06-08-2005, 11:20 PM
Making music sound good in rpgm2 is hard, so good luck. I don't know of that song by name.
Lone Phantom
06-09-2005, 11:03 AM
My seggestion is to rent the movie Phantom of the Opera,and carefully
watch the ending sequence, a 1800 style jukebox plays masquerade.
Rodak
06-09-2005, 12:11 PM
Try using this:
http://www.pavilionboards.com/forum/showthread.php?t=766
It is a tool that will write RPGM2 music scripts for you if you can input a midi file of the music.
Thanks again for another great tool Valkysas!
Lone Phantom
06-09-2005, 01:05 PM
Although it might be useful, me parents are generaly over protective when it comes to downloading sofware.
But heres what I did,I went to vfx editor, then I made 6 tune of my choice,
after that, I went to scripts,after that,I pasted one, then another so that
I went to six, I each song so that it went 1 2 3 4 5 6.After words I got each tune to reapeat 8 to 14 times.after I got the 4 theme, made it low, and slow.
that way, the song starts out with my tunes I edited in, I made it to a event,
action event, switched to auto, then I placed it in the event placement.
Is this the correct way to do it?
Just about. Give it a go in test play.
Lone Phantom
06-09-2005, 04:30 PM
Yep, it worked, it made the song that much different.
Lone Phantom
06-09-2005, 09:48 PM
Is way to post a sample song?
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