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    Custom music help

    O.k. so I made a custom song, how do I get it to repeat the sound effects,
    because I tried to use script branch,but it did not work.

    Member of the CClitte

    #2
    Re: Custom music help

    Try setting it as an action script and using it in an automatic-repeat event.

    ~Updates weekly on Sundays~

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      #3
      Re: Custom music help

      I think I might know what you are talking about, but how can I find a automatic repeat event.

      Member of the CClitte

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        #4
        Re: Custom music help

        By highlighting the Event type box (the one what usually has equal or talk as the setting) and changing it to auto.

        There was another way, but I don't recall exactly how it went. Been a bit since I fiddled with it.

        ~Updates weekly on Sundays~

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          #5
          Re: Custom music help

          You want to make the main script (the main one that calls all the others) an 'Action' script instead of a 'Content' script. Then make a blank event, and put this script in the event's 'Motion' slot. Then make an Event Placement/World Organization/Map or Dungeon/Object Placement and put the Event in the Event Placement (if you need more help on this part just say so). It should work then (I've done this too).

          edit: yes, there are two different ways with two results. What RPGProgrammer said will make it play while a content script is running (like a townsperson or a cutscene, player cannot move) and mine will make it play while an action script is running (like a townsperson walking around randomly as the player moves around). There is a way to do both but it is quite complicated, so do these two first, then look through here: http://doansdomain.proboards27.com/i...1863989&page=1
          Last edited by WilliamKirk; 06-08-2005, 06:08 PM.

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            #6
            Re: Custom music help

            Buetiful by the way, but I never saw anything that said it would repeat the song, here my script music.

            Sfx:12
            Sfx:-7
            Sfx:3
            Sfx:6
            Sfx:2
            etc then I try to make the script in this repeat infinitely.

            Why I want to know is becuase I want to play the song from Phantom of the opera called Masqerade.

            Member of the CClitte

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              #7
              Re: Custom music help

              The script command 'Script Branch: Repeat: Flag: 'Off (fixed) = Off'' is how you would do it:

              Script Branch: Repeat: Flag: Off (fixed) = Off
              (your song)
              Script Branch: End

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                #8
                Re: Custom music help

                Speaking of that, there is another way to use music in the game.

                Instead of using SFX scripts, you can also use VFX. By setting up the notes in the effect's SFX bar, not only can you make reuseable loops, you can also preview it on the fly. It's easy to manage.

                Remember to untick the little box near the top-left corner of the VFX file if you want it to run in the background without stopping anything.

                ~Updates weekly on Sundays~

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                  #9
                  Re: Custom music help

                  There's a limit to using VFX, though. Up to 9 or 10 sound effects possible, 10 seconds at the most. Unless one combined or linked VFX.
                  "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                    #10
                    Re: Custom music help

                    That's the point. If you've used music editors like Adobe Audition or, to a lesser extent, Magix Music Maker, you'll know that tracks are usually made by combining a number of loops and mixing them together.

                    That's also the case here. You make each loop individually and put them together in an action script with a repeat branch. I've done this successfully before, as I mentioned quite some time ago. I doubt you remember it.

                    ~Updates weekly on Sundays~

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                      #11
                      Re: Custom music help

                      Thanks guy, I'll see what I come up with,by the way, what sound effect do I need to make the song masquerade.

                      Member of the CClitte

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                        #12
                        Re: Custom music help

                        Making music sound good in rpgm2 is hard, so good luck. I don't know of that song by name.

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                          #13
                          Re: Custom music help

                          My seggestion is to rent the movie Phantom of the Opera,and carefully
                          watch the ending sequence, a 1800 style jukebox plays masquerade.

                          Member of the CClitte

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                            #14
                            Re: Custom music help

                            Try using this:

                            http://www.pavilionboards.com/forum/...read.php?t=766

                            It is a tool that will write RPGM2 music scripts for you if you can input a midi file of the music.

                            Thanks again for another great tool Valkysas!

                            MOO!




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                              #15
                              Re: Custom music help

                              Although it might be useful, me parents are generaly over protective when it comes to downloading sofware.

                              But heres what I did,I went to vfx editor, then I made 6 tune of my choice,
                              after that, I went to scripts,after that,I pasted one, then another so that
                              I went to six, I each song so that it went 1 2 3 4 5 6.After words I got each tune to reapeat 8 to 14 times.after I got the 4 theme, made it low, and slow.
                              that way, the song starts out with my tunes I edited in, I made it to a event,
                              action event, switched to auto, then I placed it in the event placement.

                              Is this the correct way to do it?

                              Member of the CClitte

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