Announcement

Collapse
No announcement yet.

I wonder..

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    I wonder..

    In the effort to save space for my game, would it be a good idea to use the same dungeon for several "dungeons" in the game? Would it be worth the trouble (and whatever space the events would take up to modify dungeon properties) to set it up where it changes any necessary appearances each time you try and enter from different locations?

    I'm aware of only two drawbacks to this:

    1. You probably couldn't have the "Escape Dungeon" ability without exposing yourself!
    2. You can't change the name of a dungeon in that manner, so you'd have to name it something general or whatever.

    #2
    Re: I wonder..

    You actually could do this. Like you said you'd have to call it something general like 'underground area' or whatever, but you could save a bit of space by making a lot of dungeon areas appear on the same 'map', and changing the dungeon environment via events (also like you said).

    If I'm not mistaken, whichever entrance you go into, the 'escape dungeon' effect remembers and sends you back to it. Dungeons can have multiple entrances, after all. I could be wrong about that, but I don't think so.

    You're still going to use more space for 1 huge dungeon than 1 small dungeon, but doing it the way you've described will eliminate the need for the initial 'new dungeon' data space for each new dungeon. I'm not sure how much space that will clear up by the time you add all of the auto events necessary to make it work (and there's a per-map limit to events and NPC's), but I believe you will still economize on space. You may not even wind up needing it, but this is the kind of thing that you'd be MUCH better off doing now.
    Last edited by Ωbright; 11-16-2008, 01:23 PM.

    Comment


      #3
      Re: I wonder..

      Yeah, maybe we'll figure out the exact worth of this idea in time.

      About "Escape dungeon", you mean that even if you warped in using some event, it would take you back to that location? Well, I don't think you can have any more than 2 openings to a dungeon. But I was going to combine long halls (with no visible end) and touch events that warp you out to make it believable..

      Comment


        #4
        Re: I wonder..

        Originally posted by Obright
        and there's a per-map limit to events and NPC's
        I think that if the "different dungeons" are on different floors of the "huge dungeon," then these limits don't apply.

        Everything else Obi said is very good advice, though. I'm not exactly sure how much space you'll save either, but it should be at least a little.

        Nerd God posted a very similar thread to this a month or two ago, but I don't think anything special came out of that thread that we haven't already mentioned in this one.


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

        Comment

        Working...
        X