Have you always wanted to have limitbreak/trance/desperationattack/overdrive/quickening/whatever attacks in RM3 but couldn't find a way? here's a trick:
Let's say you want 4 super attacks that you get as the game progresses....
Have all your character class have 30 Base hp and 30 hp (this way, they'll have 60 hp at level 1 and 3000 hp at level 99 (if you want levels that high)). Now, you'll need to create the 4 "limit breaks" in the 4 bottom right corner of the skills menu. This way, in battle, the skills appear on the bottom of your list. Or over in the corner. either way, they're easy to see. Set the 4 skills to have the following levels, in this order: level 5, level 25, level 45, and level 65.
Let's say each "limit break" deals a massive amount of physical damage. Or rather, massive in comparison to the point you're at in the game. for example, let's say the character has 5 STR at level 1. In the first skill, set the damage to equal to that the class's STR at level 25 (in this case, it'll be 125). For skill2, set damage to eual STR at level 45, for skill 3, put damage at STR at level 65, and for skill4, put the damage at STR at level 85.
Now, make sure that the hp cost is equal to 85% of the total hp of the level you got the limit break. In this case, the costs are 153 hp, 663 hp, 873 hp, and 999hp (the last one is at the max cost because it doesn't go above 999).
You can adjust the skills as you see fit, but to keep the last one from becoming useless at level 85, set it to damage all enemies.
Let's say you want 4 super attacks that you get as the game progresses....
Have all your character class have 30 Base hp and 30 hp (this way, they'll have 60 hp at level 1 and 3000 hp at level 99 (if you want levels that high)). Now, you'll need to create the 4 "limit breaks" in the 4 bottom right corner of the skills menu. This way, in battle, the skills appear on the bottom of your list. Or over in the corner. either way, they're easy to see. Set the 4 skills to have the following levels, in this order: level 5, level 25, level 45, and level 65.
Let's say each "limit break" deals a massive amount of physical damage. Or rather, massive in comparison to the point you're at in the game. for example, let's say the character has 5 STR at level 1. In the first skill, set the damage to equal to that the class's STR at level 25 (in this case, it'll be 125). For skill2, set damage to eual STR at level 45, for skill 3, put damage at STR at level 65, and for skill4, put the damage at STR at level 85.
Now, make sure that the hp cost is equal to 85% of the total hp of the level you got the limit break. In this case, the costs are 153 hp, 663 hp, 873 hp, and 999hp (the last one is at the max cost because it doesn't go above 999).
You can adjust the skills as you see fit, but to keep the last one from becoming useless at level 85, set it to damage all enemies.



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