any one want to give me the links of some custom battle answers? (either external or on the forum it doesn't really matter) I'm trying to make my own, but as we all know that is rather difficult, even if there is only one party member. I'm having a hard time for the enemy to move x number of spaces (based on speed) towards the party, and stuff like thatfor more details, read on:
I used to play this game called betrayal at krondor (some of you may have heard of it, but probably not) and the battle system was basically this:
there was a battle field that looked exactley like where you were on the map. The enemies would be on one side, and your party on the other. Based on your speed and remaining stamina, you could move X number of spaces, generally towards the enemy. You could use items and different attacks, but you couldn't use a bow or magic if you were right next to an enemy. it's very similar to a TBS (tactical battle system) but not quite, as there isn't really elevation and you can only do one thing per turn (i.e. move, attack, use an item, use magic, or defend). i think it'd be cool to make this with RPGM 2, what do you think?
And on a completely different note, i want to know something about trees in rpgm2. I want to have a snow covered tree (the object) and the simplest way to do this is to make the green part white. but with objects, thats kinda hard as when you change the colors, they retain their default color. what color ratios would you use to make the leaves white? what i do for some trees is in the map i build a ridge (which i have changed the texture color to brown), and put the tree texture on that, thus making it look taller. but if i'm using the cliffs for something else that isn't brown, this doesn't work so well...
I used to play this game called betrayal at krondor (some of you may have heard of it, but probably not) and the battle system was basically this:
there was a battle field that looked exactley like where you were on the map. The enemies would be on one side, and your party on the other. Based on your speed and remaining stamina, you could move X number of spaces, generally towards the enemy. You could use items and different attacks, but you couldn't use a bow or magic if you were right next to an enemy. it's very similar to a TBS (tactical battle system) but not quite, as there isn't really elevation and you can only do one thing per turn (i.e. move, attack, use an item, use magic, or defend). i think it'd be cool to make this with RPGM 2, what do you think?
And on a completely different note, i want to know something about trees in rpgm2. I want to have a snow covered tree (the object) and the simplest way to do this is to make the green part white. but with objects, thats kinda hard as when you change the colors, they retain their default color. what color ratios would you use to make the leaves white? what i do for some trees is in the map i build a ridge (which i have changed the texture color to brown), and put the tree texture on that, thus making it look taller. but if i'm using the cliffs for something else that isn't brown, this doesn't work so well...


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