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    custom battle system help?

    any one want to give me the links of some custom battle answers? (either external or on the forum it doesn't really matter) I'm trying to make my own, but as we all know that is rather difficult, even if there is only one party member. I'm having a hard time for the enemy to move x number of spaces (based on speed) towards the party, and stuff like thatfor more details, read on:

    I used to play this game called betrayal at krondor (some of you may have heard of it, but probably not) and the battle system was basically this:
    there was a battle field that looked exactley like where you were on the map. The enemies would be on one side, and your party on the other. Based on your speed and remaining stamina, you could move X number of spaces, generally towards the enemy. You could use items and different attacks, but you couldn't use a bow or magic if you were right next to an enemy. it's very similar to a TBS (tactical battle system) but not quite, as there isn't really elevation and you can only do one thing per turn (i.e. move, attack, use an item, use magic, or defend). i think it'd be cool to make this with RPGM 2, what do you think?

    And on a completely different note, i want to know something about trees in rpgm2. I want to have a snow covered tree (the object) and the simplest way to do this is to make the green part white. but with objects, thats kinda hard as when you change the colors, they retain their default color. what color ratios would you use to make the leaves white? what i do for some trees is in the map i build a ridge (which i have changed the texture color to brown), and put the tree texture on that, thus making it look taller. but if i'm using the cliffs for something else that isn't brown, this doesn't work so well...
    Last edited by Zanzetuken; 10-25-2008, 04:21 PM.

    #2
    Re: custom battle system help?

    Um, I'm currently making a TBS, you could just use my system (once I finish it) and then alter it to your needs. I would highly recommend not trying to make your own system unless you are extremely comfortable with script making and willing to put in a ton of time. Trust me.


    TBS is coming shortly... I finally got off my lazy self and contacted Datel, so new Max Drive software is coming thus allowing me to release my TBS.

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      #3
      hmmm

      so that video is your tbs? it's friggin' awesome dude. you must be a complete genius, and know all the guts of rpgm2. idk though, i kind of want to make my own cbs just to have a feeling of acomplishment lol. while borrowing your tbs scripts would be nice and all, i do not have rpgm2 for the computer or whatever, (which sucks) so unless you typed it all down (which, i imagine, would be INSANE), i dont think there'd be a way for me to use it.

      I'm having second thoughts on a tbs anyway. I'm thinking about making a regular turn based battle system that is FF style (not a side view though, i hate that!), which is still hard i know, but is easier (i think) than a full out tbs.

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        #4
        Re: custom battle system help?

        Yea I say go for it. The hardest part with making the TBS is taking account for all of different movement scenarios that could occur with the AI. However combat is fairly straight forward. You might want to start with just a one on one fight and then work your way to up to whatever it is you want. Best of luck!


        TBS is coming shortly... I finally got off my lazy self and contacted Datel, so new Max Drive software is coming thus allowing me to release my TBS.

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          #5
          using an item to have a character learn an ability...

          how do you think you'd set up a script in which a character uses an item that teaches them the spell (kind of like how you learned magic in FF2)? i think the hardest part would be setting up an error message if the character already has the spell. It's easy enough to do if you only have one party member who can learn spells, but i want all my members to be able to use them. any thoughts or suggestions?

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            #6
            Re: custom battle system help?

            Using an item to teach spells would be fairly simple using the Sort and Apply If commands. Here's an example:

            Get Item Name
            Sort: Input: Common Name
            Apply If: Fire
            Target: teach Ability: Fire
            Message:"Hero learns Fire!"(optional)
            to End
            SB: End

            Add Apply Ifs for every spell and be sure to put this in a direct effect. As for error messages, I think there is a Confirm Member Ability command. Use the same Sort, Apply If formula for check start in Flow 1 of the Direct Effect. Then in Check Fail, make an error message.

            I have a similar system in my game, except it is based more on FF6. By equipping an "Orb" item, the character's class changes and spells are learned by gaining experience with the appropriate Orb equipped.

            PS: Whereabouts in Iowa are you from?
            24 is the highest number there is.

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              #7
              Re: custom battle system help?

              Originally posted by DK6025 View Post
              PS: Whereabouts in Iowa are you from?
              about half an hour east of Cedar Rapids.

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