I was just wondering if anyone has done this before, or if i will be completely wasting my time with it.
Due largely in part to obrights tracking gold trick (which is basically how this all works anyway, just a different route to take with it), I have devised a pretty nifty way to track multiple treasure items (I've tested up to three different types so far) and allow them to "stack" in your treasures inventory. The key part of this is getting them to stack.
The basic idea is, you receive different types of gems (soul gems) from defeating random enemies, and with these gems you can make an offering to receive attribute and skill upgrades however you wish. Basically, you decide the rate in which your character progresses, and choose the rate in which your attributes progress.
I won't bore you with all the code unless you are curious (I really don't feel like typing it all out right now), but I am able to achieve this with multiple auto events which are triggered by other auto events (6 in total in 1 field), and lots of treasure items of the same name.
The nifty part is, you are able to see in your (treasures) inventory just how many of each type of gem you've aquired, ranging from 00/10 to 10/10 of each type (so it takes up quite a bit in the item database). So when you aquire all 10 of a certain type, you can offer them in exchange for stat upgrades etc.
I'm thinking of posting this in the tricks thread (with the code) but I just wanted to see if anyone knows if this has already been done (I haven't found anything on it) or if it's even a good idea to begin with.
I've tested this dozens and dozens of times, and it works without fail or complication (the screen has a slight twitch after battles due to the event processing, but thats it).
Also, does anyone know if there is a maximum number of auto events you can run in one field? I've tried only six so far, but I plan on adding a fourth type of gem, which will bring the total to eight auto events.
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EDIT: Ok, heres what I did (sorry if I don't explain this well):
First, you need to create 12 treasure items. First one is "Blue Gem", which you will have your monster party drop. The other 11 will be named "BG 00/10 through BG 10/10"
"BG 00/10" needs to be in your possession when you start.
(BG = Blue Gem)
Then:
(Obrights gold tracking trick)
EVENT 1 (BG Tracker) MODE 1
Invisible
Auto
With Treasures ----- (Blue Gem)
CODE:
Increase Shared Variable ----- (Shared Variable 01 + 1)
Obtain Treasures ----- (Blue Gem 01/10)
Lose Treasures ----- (Blue Gem 00/10)
Lose Treasures ----- (Blue Gem)
MODE 2
Auto
Value = Specified Value ----- Shared Variable 01 = 11
With Treasure ----- (Blue Gem)
CODE:
Lose Treasures ----- (Blue Gem)
(This stops you from aquiring a Blue gem in your inventory when you aquire "BG 10/10")
EVENT 2 (BG Counter) MODE 1 (this event "stacks" the gems in your inventory)
Invisible
Auto
Value = Specified Value ----- Shared Variable 01 = 2
With treasuer ----- (BG 01/10)
CODE:
Obtain Treasure ----- (BG 02/10)
Lose treasures ----- (BG 01/10)
Add Mode ----- (BG Counter)
MODE 2
Auto
Value = Specified Value ----- Shared Variable 01 = 3
With Treasure ----- (BG 02/10)
CODE:
Obtain Treasures ----- (BG 03/10)
Lose treasures ----- (BG 01/10)
Lose Treasures ----- (BG 02/10)
Add Mode ------- (BG Counter)
and so on...... I have 9 modes for 10/10 Blue Gems.
in the ninth mode, you need to place:
Increase Shared Variable ----- Variable 01 + 1
Add Mode ----- (BG Tracker)
Modify Mode ----- (BG Counter/mode 1)
at the end of the code.
this will remove the treasure item "Blue Gem" from showing up in your inventory after you accumulate 10/10 Blue gems, and resets everything for when you use those 10 gems and are reduced back to 00/10 Blue gems. ( you would need a third event anywhere else that is either touch or button activated which reduces Shared Variable 01 back to 0, and removed Treasure "BG 10/10" and adds Treasure "BG 00/10", when you offer them for upgrade. This will enable the cycle to repeat itself.
It works, and hopefully I typed all the code correctly
Sorry if this is confusing, I know I'm not very good at explaining things sometimes.
I'm sure there are better ways to do this, and your input is appreciated.
Due largely in part to obrights tracking gold trick (which is basically how this all works anyway, just a different route to take with it), I have devised a pretty nifty way to track multiple treasure items (I've tested up to three different types so far) and allow them to "stack" in your treasures inventory. The key part of this is getting them to stack.
The basic idea is, you receive different types of gems (soul gems) from defeating random enemies, and with these gems you can make an offering to receive attribute and skill upgrades however you wish. Basically, you decide the rate in which your character progresses, and choose the rate in which your attributes progress.
I won't bore you with all the code unless you are curious (I really don't feel like typing it all out right now), but I am able to achieve this with multiple auto events which are triggered by other auto events (6 in total in 1 field), and lots of treasure items of the same name.
The nifty part is, you are able to see in your (treasures) inventory just how many of each type of gem you've aquired, ranging from 00/10 to 10/10 of each type (so it takes up quite a bit in the item database). So when you aquire all 10 of a certain type, you can offer them in exchange for stat upgrades etc.
I'm thinking of posting this in the tricks thread (with the code) but I just wanted to see if anyone knows if this has already been done (I haven't found anything on it) or if it's even a good idea to begin with.
I've tested this dozens and dozens of times, and it works without fail or complication (the screen has a slight twitch after battles due to the event processing, but thats it).
Also, does anyone know if there is a maximum number of auto events you can run in one field? I've tried only six so far, but I plan on adding a fourth type of gem, which will bring the total to eight auto events.
-----------------------------------------------------------------------------------
EDIT: Ok, heres what I did (sorry if I don't explain this well):
First, you need to create 12 treasure items. First one is "Blue Gem", which you will have your monster party drop. The other 11 will be named "BG 00/10 through BG 10/10"
"BG 00/10" needs to be in your possession when you start.
(BG = Blue Gem)
Then:
(Obrights gold tracking trick)
EVENT 1 (BG Tracker) MODE 1
Invisible
Auto
With Treasures ----- (Blue Gem)
CODE:
Increase Shared Variable ----- (Shared Variable 01 + 1)
Obtain Treasures ----- (Blue Gem 01/10)
Lose Treasures ----- (Blue Gem 00/10)
Lose Treasures ----- (Blue Gem)
MODE 2
Auto
Value = Specified Value ----- Shared Variable 01 = 11
With Treasure ----- (Blue Gem)
CODE:
Lose Treasures ----- (Blue Gem)
(This stops you from aquiring a Blue gem in your inventory when you aquire "BG 10/10")
EVENT 2 (BG Counter) MODE 1 (this event "stacks" the gems in your inventory)
Invisible
Auto
Value = Specified Value ----- Shared Variable 01 = 2
With treasuer ----- (BG 01/10)
CODE:
Obtain Treasure ----- (BG 02/10)
Lose treasures ----- (BG 01/10)
Add Mode ----- (BG Counter)
MODE 2
Auto
Value = Specified Value ----- Shared Variable 01 = 3
With Treasure ----- (BG 02/10)
CODE:
Obtain Treasures ----- (BG 03/10)
Lose treasures ----- (BG 01/10)
Lose Treasures ----- (BG 02/10)
Add Mode ------- (BG Counter)
and so on...... I have 9 modes for 10/10 Blue Gems.
in the ninth mode, you need to place:
Increase Shared Variable ----- Variable 01 + 1
Add Mode ----- (BG Tracker)
Modify Mode ----- (BG Counter/mode 1)
at the end of the code.
this will remove the treasure item "Blue Gem" from showing up in your inventory after you accumulate 10/10 Blue gems, and resets everything for when you use those 10 gems and are reduced back to 00/10 Blue gems. ( you would need a third event anywhere else that is either touch or button activated which reduces Shared Variable 01 back to 0, and removed Treasure "BG 10/10" and adds Treasure "BG 00/10", when you offer them for upgrade. This will enable the cycle to repeat itself.
It works, and hopefully I typed all the code correctly

Sorry if this is confusing, I know I'm not very good at explaining things sometimes.
I'm sure there are better ways to do this, and your input is appreciated.




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