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    Fable II

    Remember the first one? Remember how you could tilt the analog stick forward and run smoothly without skidding around oddly? Or how you could aim with your bow and charge up a shot, and even do a headshot? Or how swinging a big sword around actually felt good?

    Remember how you could actually read the text on the screen?

    Guess what, you won't be getting any of that in Fable II.

    Run down a twisting corridor? Chances are you're going to hit the wall on your first turn. Lock on to enemies? Nah my good chum. We'll do that for you, even if you can't see what you're shooting at! Aiming with a gun? Pffft, this is 3rd person! You don't need to aim! We do that for you.

    In fact, the only area of the game that I see improvement in is the magic casting. Everything else about the controls has turned around and taken a step backwards. It's maddeningly frustrating to play through the first dungeon.

    If I was forced to play this game, I'd pick mage, so I didn't have to move, because MOVING SUCKS!




    I'm severely disappointed.
    ...and that's why.

    #2
    Re: Fable II ... Ugh

    Fable ... Fable has changed.


    Comment


      #3
      Re: Fable II ... Ugh

      Peter Molyneux said this whole time he wanted to simplify combat down to a single button so that anyone could play the game.

      Comment


        #4
        Re: Fable II ... Ugh

        Or in this case nobody.

        Comment


          #5
          Re: Fable II ... Ugh

          The game seems frightfully buggy. Every time I try to run I end up getting stuck in some cave corner or behind a tree, or something, unable to move. Even when I could run, the camera angles make my head hurt. The levels are so awkward that even when I try to absorb experience points, I end up missing a lot of them because they keep getting stuck in the level itself as I try to drag them towards me.
          Last edited by Kirin; 10-21-2008, 02:18 AM.
          In the beginning the universe was created. This made a lot of people very angry and is widely considered as a bad move.

          Comment


            #6
            Re: Fable II ... Ugh

            Originally posted by SirTMagus View Post
            yo where does this come from
            Last edited by MasterSlowPoke; 10-21-2008, 02:17 AM.

            Comment


              #7
              Re: Fable II ... Ugh

              The constant flow of information.

              Honestly, I dunno.

              4chan?

              Comment


                #8
                Re: Fable II ... Ugh

                Originally posted by MasterSlowPoke View Post
                yo where does this come from
                Pretty sure that is from one of the Phoenix Wright games for the DS.
                Last edited by Zeroth; 10-21-2008, 03:33 AM.
                Twothorp was in immense pain. The blisters did not care.

                Comment


                  #9
                  Re: Fable II ... Ugh

                  I'm liking the game okay so far, there are definitely some bugs that need to be worked out. I havent had any of the control problems you guys are talking about, and some of the abilities you guys are talking about you have to LEARN.

                  My problem is that all the guys available to marry are so...ugly.

                  LOL
                  Vita, 3DS, PSP, PS3, PC, WiiU, Wii & 360
                  Intel Core i5, Radeon HD 5870, 8gig ram
                  Anticipating: Warriors Lair, Dragon Crown, Ratchet, Xillia, Rune Factory 4, and more!
                  3DS Friend Code: 5026-4776-9901
                  Steam ID: LionFranco - - - FFXIV: Jeroak Nelave

                  Comment


                    #10
                    Re: Fable II ... Ugh

                    Originally posted by John Mora View Post
                    Peter Molyneux said this whole time he wanted to simplify combat down to a single button so that anyone could play the game.
                    casuals are ruining the vidya

                    Comment


                      #11
                      Re: Fable II ... Ugh

                      We should start designing video games for people that don't want to play them.

                      Comment


                        #12
                        Re: Fable II ... Ugh

                        Originally posted by Kefka Jr. View Post
                        We should start designing video games for people that don't want to play them.
                        That's pretty much the target market. Just like GAMES FOR WINDOWS has a little label, someone needs to make a GAMES FOR PEOPLE WHO HATE GAMES label.

                        Comment


                          #13
                          Re: Fable II ... Ugh

                          It's John McCain's fault.

                          Comment


                            #14
                            Re: Fable II ... Ugh

                            I see a lot of room for improvement as well, however, as stated, the experience system is based on making you learn things that probably should have been starting skills.

                            The pathing and collision detection is a li'l weak though. On a side note, it's a good thing this will keep me occupied for several weeks, as I simply can't afford DLC for RB2 right now anyway, which is really sad, because almost all of Nirvana's Nevermind hit today...
                            Last edited by pinkymadigan; 10-21-2008, 11:03 AM.
                            Took me 15 minutes to remember how to change my signature, and this is all I came up with.

                            Comment


                              #15
                              Re: Fable II ... Ugh

                              Look on the bright side. You can get digital AIDS in the game.

                              http://kotaku.com/5066367/peter-moly...ocial-diseases

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