Recently in my game I've had cause to consider completely removing XP gain from monsters, with the possible exception of bosses.
Instead, I was thinking of making a quest system for all of the main story line and some side quests in which you would earn your experience through the completion of varies activities and missions assigned to you by NPCs thoughout the world.
As for the monster fights, I was thinking of making armor sets or special items drop from them with a very low probibility rate, something that would give you incentive to fight them, even though you're not gaining experience from them.
I'm still working out the kinks, but I would like peoples opinions on the matter as to wether I should convert my game to something more like this.
Instead, I was thinking of making a quest system for all of the main story line and some side quests in which you would earn your experience through the completion of varies activities and missions assigned to you by NPCs thoughout the world.
As for the monster fights, I was thinking of making armor sets or special items drop from them with a very low probibility rate, something that would give you incentive to fight them, even though you're not gaining experience from them.
I'm still working out the kinks, but I would like peoples opinions on the matter as to wether I should convert my game to something more like this.




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