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    Character Shuffling

    Okay, call me a noob at events, but I'm just now figuring out how to work some more "advanced" events in my game and I'm having a little dilema. I was hoping for some help.

    What I'm trying to accomplish is where you start out as one character for a short time, then after a bit switch to another character. The problem being that the first character has to be removed from the party and show up in another location.

    So far I have the ability to move and switch with no problem by adding the character to the party, warping, and then removing the original member from the party.

    Now, to make the person join back up (after you have found them later in the game) is the best way to do this to make an event that looks like them and just makes the original character join? Or should I do some weird thing to check for character level (if that is even possible) and then replace them with a new character entirely? Furthermore, is there a way to make the original character go somewhere after you have removed them from your party so that I don't have to have another person taken up for this?

    #2
    Re: Character Shuffling

    Originally posted by Xyster View Post
    Okay, call me a noob at events, but I'm just now figuring out how to work some more "advanced" events in my game and I'm having a little dilema. I was hoping for some help.

    What I'm trying to accomplish is where you start out as one character for a short time, then after a bit switch to another character. The problem being that the first character has to be removed from the party and show up in another location.

    So far I have the ability to move and switch with no problem by adding the character to the party, warping, and then removing the original member from the party.

    Now, to make the person join back up (after you have found them later in the game) is the best way to do this to make an event that looks like them and just makes the original character join? Or should I do some weird thing to check for character level (if that is even possible) and then replace them with a new character entirely? Furthermore, is there a way to make the original character go somewhere after you have removed them from your party so that I don't have to have another person taken up for this?
    Something tells me I'm just being a tard here, but I think the best way to do it is to have a new event and add the original character to your party (who you have been leveling up all this time when they were in your party). There's no way to just move that character around; you'll have to eat into your limit by 2 characters (or more if you're doing this trick multiple times).


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

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      #3
      Re: Character Shuffling

      Originally posted by Wavelength View Post
      Something tells me I'm just being a tard here, but I think the best way to do it is to have a new event and add the original character to your party (who you have been leveling up all this time when they were in your party). There's no way to just move that character around; you'll have to eat into your limit by 2 characters (or more if you're doing this trick multiple times).
      Yay! Wavelength, one of the most helpful people that I've noticed on the forums.

      Ah, but the problem is that you're "rescuing them" so that you actually see them face to face. This is where the replicant comes in. I need to figure out if I can actually move a real copy of the character to this new placement or need the replicant as a stand in.

      Edit** I was being an idiot and missed a line of your text. I guess the replicant it is then.
      Last edited by Xyster; 10-09-2008, 03:36 PM.

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        #4
        Re: Character Shuffling

        Thanks for the kind words

        I just checked in the game itself to make sure, and I was correct; there's absolutely no way to either place a character more than once or move them to another location.

        The "Move" and "Warp" commands only apply to your active party and don't affect the Event Placement of your characters. So yup, use the replicant.

        Have I answered all the questions you had about this or have I missed anything?


        How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

        "I live and love in God's peculiar light." - Michelangelo

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          #5
          Re: Character Shuffling

          Yep, that's everything. I just was making my game and had to be an idiot and decide to backtrack for the story of one of the characters...so that you know where she came from and how she wound up on the situation. It'll make the whole thing make more sense later on I think.

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            #6
            Re: Character Shuffling

            The reason you can't do it is because I'm assuming the character you're replacing you had set to be in the party in the editor menu. The same place you set where the game starts. Any character there can't be placed anywhere in the game. So yeah, you need to have a duplicate character.

            For the level you can use the first character, but then you'll have to turn off the dup char. I would suggest if you become a lot stronger with the second character you play as then the first to modify the first characters level through an event. That way they are near even. There's no real way to track the level of another character.

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              #7
              Re: Character Shuffling

              Actually, I'm planning on not giving experience from monsters in this game. I'm working on more of a quest experience system. The rewards from fighting monsters will be special potions and gear.

              The only way to level and progress is to do quests, with optional side quests to get a little ahead of the curve on bosses and such.

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                #8
                Re: Character Shuffling

                Originally posted by Wavelength View Post
                I just checked in the game itself to make sure, and I was correct; there's absolutely no way to either place a character more than once or move them to another location.

                What about that trick to make multiple copies of all the NPCs so you can fill your towns with tons of characters? Couldn't that also work in this instance?

                Also, being that you're only really looking to have a visual identical sprite on the map (dungeon/whatever) couldn't you just create an auto event and give it the same sprite as the character you're trying to rescue?

                Such as:
                -We FINALLY found you!
                -But the dragon found us...
                [FIGHT]
                -Wow, you guys sure got a lot stronger since the last time I saw you, but I've been training too!
                [Rescue Complete!]
                A God from the Machine - Menander

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