I don't know if anyone else has tried either of these things, but here are my thoughts.
1. I don't like the fact that every warp point you place can only take you to one location each. I mean, really, what's the point if travel is so limited. So I've decided to make a dungeon room and call it "Purgatory". It's going to be the destination for every warp point in my game. I'll scatter a bunch of warp points here! When you arrive in Purgatory, you'll have several destinations to choose from.
2. A bit more complex, but maybe possible, I'm going to try a system where the player can replace characters at will. Using a similar room as in the Purgatory idea, I'll make exact replicas of every playable character and place them all around where you (the player) warps in. You'll be first resembled by some "NPC" as you walk about and choose your first party member. Each character will ask "Recruit me?" and if "Yes" is chosen just once, an event to warp out will appear. Of course, I'll replace the NPC with the first chosen character.
So what do you guys think? Am I aiming too high (in that second one, particularly)?
1. I don't like the fact that every warp point you place can only take you to one location each. I mean, really, what's the point if travel is so limited. So I've decided to make a dungeon room and call it "Purgatory". It's going to be the destination for every warp point in my game. I'll scatter a bunch of warp points here! When you arrive in Purgatory, you'll have several destinations to choose from.
2. A bit more complex, but maybe possible, I'm going to try a system where the player can replace characters at will. Using a similar room as in the Purgatory idea, I'll make exact replicas of every playable character and place them all around where you (the player) warps in. You'll be first resembled by some "NPC" as you walk about and choose your first party member. Each character will ask "Recruit me?" and if "Yes" is chosen just once, an event to warp out will appear. Of course, I'll replace the NPC with the first chosen character.
So what do you guys think? Am I aiming too high (in that second one, particularly)?





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