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    Advanced Cutscene Question

    I looked around the forum, but was unable to find an answer for my specific situation.

    In my game I have an event that when activated changes the display of the main character and teleports the character to another portion of the room. In that same stream of codes the main character's real graphic shows up in that spot was just unoccupied. That's where i am. The problem is that after i warp nothing happens or it gets stuck in a loop. I made the warp command a separate object that just goes off at the right time, then i have another code to turn it off. I thought that that would open way for more coding, so what am I missing? Thank you for taking time to consider my question.

    #2
    Re: Advanced Cutscene Question

    Any event code placed after a warp command will not run. It sounds like that's your problem, but try to move that code down and see if it fixes it. You can use a mode change code to switch the initial event to a blank mode (to prevent the loop), and it doesn't matter where you put that as long as it's before a warp, display-OFF, or event ending code.
    Last edited by Ωbright; 10-08-2008, 12:14 AM.

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      #3
      Re: Advanced Cutscene Question

      I would create a second auto event that only activates when variableX is at X number (like 1). Then I'd place a "Modify(or Increase/decrease) Internal(or Shared) Variable" to X number before a "display off" event (in place of the warp event. In the second event, I'd place 2 modes. In mode 1, Warp the character to the desired spot. In mode 2, place all of your coding for the cutscene. At the end of mode2, if you have room, place a "display off" code for the 2nd event. If you don't have room, put the "display off" code in a 3rd mode. But that's just me.


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

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        #4
        Re: Advanced Cutscene Question

        Then i should keep what I have and just work around another object? I already have four events for this scene. The first is an invisible event that starts the process and turn on the warp object. The others are the two actors, the main character's model and her father. Then the third is the event that warps the character, so I can see both actor's actions better. In my coding i have one of the actors turn of the warp command. That is the problem?

        Thank you for your cooperation.

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