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    Concerning Objects

    Anytime I make an object do something (Disappear, move up, get bigger)
    it will always go back to normal when I re-enter the place it was placed in. How do you prevent this?

    #2
    Re: Concerning Objects

    You have to use a flag or some kind of condition. For example, if you open a chest and take the treasure, a flag will be turned on and the chest will disappear. Now if you set a condition that the flag is on, the display will be off, the chest won't be there when you reenter the map.
    24 is the highest number there is.

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      #3
      Re: Concerning Objects

      Everything goes back to normal when re-entering a map. Make conditions for the imporant stuff.

      Chests aren't a big deal. Monsters could've easily closed the chest, even though there is nothing else to get from it.

      For me about chests see my treasure guide in the rm2 worshop;
      "Reality is merely an Illusion, albeit a persistent one." -Albert Einstein.

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        #4
        Re: Concerning Objects

        if you want to have something move, like a block, and you want it to stay in that position when you re-enter a room, you can always make it a vehicle.


        TBS is coming shortly... I finally got off my lazy self and contacted Datel, so new Max Drive software is coming thus allowing me to release my TBS.

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          #5
          Re: Concerning Objects

          Thanks for the advices.

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            #6
            Re: Concerning Objects

            By the way, does the object in the visual effects editor have any relation
            to the objects in the graphic editor?

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              #7
              Re: Concerning Objects

              No, any similarities are there for you to make your own connections between them. They are independent of each other otherwise.
              Last edited by Dungeon Warden; 10-10-2008, 07:29 PM.




              The Crown of Order demo is here.

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