Hey, I'm new, what's up. Okay, the title isn't completely true, but anyway...
So, I've always loved playing video games and it's been a dream to design video games. I found out about RPG Maker, and picked up Maker 3 last year. I spent a few months working on a game where I thought I was doing everything correctly, but...
Judgement day came, I started up my deformed creation... I couldn't talk to anyone. My battles were completely screwed up, where I die in one hit, and then my other character kills the monster with one hit and levels up by three. It was basically an unplayable mess.
I was so angry at how much time I wasted and figured I'd have to start from scratch, and even then I didn't know what to do, that I buried the game in my closet and moved on to games that required less thinking, and more mindless violence like Battlefront Renegade Squadron and Mercenaries. Yay! I needed room I my memory card though, so I ended up deleting my mess of a game.
Since then, I haven't given up on becoming a game designer and have signed up for classes. I'm doing fine, but we haven't gotten too deep into it; it's like puzzles and linear games.
So I dug out this game, and I want to design a game with it, and I want to understand what I'm doing, but I don't want to spend all my time to create something that is unplayable. So, before I get started again, I was wondering if I could have some help:
1. Can someone tell me exactly what variables and events are? I know from the classes, but I can't say I know how to work them in the game.
2. How do I use variables and events? Can someone please just give me a detailed... guide, I suppose to using them? In my last game, I tried avoiding events as much as possible (if I remember correctly, I wasn't as confused with variables, but a little review would be greatly appreciated) and I ended up with that mess. Now I know I NEED to use them...
3. Can I have a, I suppose chart type of thing, or guide, as to what are good numbers for enemy health/enemy attack power/hero health/hero attack power/hero level up numbers.
4. How can I bring up multiple answers for questions? For example: Do you accept this quest? And then you can choose yes or no, and they both bring up different scenarios.
5. Can someone give me a layout of how to go about doing these things? I didn't like how you just start anywhere; it was a little awkward. How did you do it in an easy way? Make the character or weapons first? Like what is a good place to start?
6. Say I screw up as much as in my first game. Is it a lost cause, and easier to start from scratch, or can it still be saved?
7. Anyway to have battles with character models?
Sorry if this is in the wrong place and it's length, but I really want to understand how to use this. Thanks to all that help, and to whoever actually explains everything easily in detail, I will be forever in your dept!
So, I've always loved playing video games and it's been a dream to design video games. I found out about RPG Maker, and picked up Maker 3 last year. I spent a few months working on a game where I thought I was doing everything correctly, but...
Judgement day came, I started up my deformed creation... I couldn't talk to anyone. My battles were completely screwed up, where I die in one hit, and then my other character kills the monster with one hit and levels up by three. It was basically an unplayable mess.
I was so angry at how much time I wasted and figured I'd have to start from scratch, and even then I didn't know what to do, that I buried the game in my closet and moved on to games that required less thinking, and more mindless violence like Battlefront Renegade Squadron and Mercenaries. Yay! I needed room I my memory card though, so I ended up deleting my mess of a game.
Since then, I haven't given up on becoming a game designer and have signed up for classes. I'm doing fine, but we haven't gotten too deep into it; it's like puzzles and linear games.
So I dug out this game, and I want to design a game with it, and I want to understand what I'm doing, but I don't want to spend all my time to create something that is unplayable. So, before I get started again, I was wondering if I could have some help:
1. Can someone tell me exactly what variables and events are? I know from the classes, but I can't say I know how to work them in the game.
2. How do I use variables and events? Can someone please just give me a detailed... guide, I suppose to using them? In my last game, I tried avoiding events as much as possible (if I remember correctly, I wasn't as confused with variables, but a little review would be greatly appreciated) and I ended up with that mess. Now I know I NEED to use them...
3. Can I have a, I suppose chart type of thing, or guide, as to what are good numbers for enemy health/enemy attack power/hero health/hero attack power/hero level up numbers.
4. How can I bring up multiple answers for questions? For example: Do you accept this quest? And then you can choose yes or no, and they both bring up different scenarios.
5. Can someone give me a layout of how to go about doing these things? I didn't like how you just start anywhere; it was a little awkward. How did you do it in an easy way? Make the character or weapons first? Like what is a good place to start?
6. Say I screw up as much as in my first game. Is it a lost cause, and easier to start from scratch, or can it still be saved?
7. Anyway to have battles with character models?
Sorry if this is in the wrong place and it's length, but I really want to understand how to use this. Thanks to all that help, and to whoever actually explains everything easily in detail, I will be forever in your dept!



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