For some reason my game has an incredible amount of towers:
ninja bases: 2 different square stairwell tower types
Castle 1: These are seen from the outside, which is inside the castle.
Castle 3: Big circular towers with winding stairs both inside and outside.
Dark Tower: The 9 dark towers. Several identical floors with left and right areas
Tree Tower: This tower system is supposed to be the inside of a tree.
Lost Temple: A special tower high up in the clouds.
So I needed to have 3 more towers and I had already used every design I could think of. So I finally decided to make a complex 4 floor wide OV tower based on the classic Dragon Warrior / Lufia towers.
FEATURES:
Roofing: Many rooms have roofs. When you enter these areas the roofs disappear and roofs above the main hallways appear. This is a trademark feature of the classic Tower that I have reproduced using events.
First Floor Inn: Why is there an inn in the dungeon? What happens here is different depending on which of the three identical towers you're in.
Second floor fountain: What happens when you drank is random, but the water is needed to put out a pillar of flame later on.
Adventurers: Something you don't see often is wandering villagers in dungeons. Here they have hints to offer about puzzles or to brag they have already opened some of the treasure chests, which indeed they have.
ninja bases: 2 different square stairwell tower types
Castle 1: These are seen from the outside, which is inside the castle.
Castle 3: Big circular towers with winding stairs both inside and outside.
Dark Tower: The 9 dark towers. Several identical floors with left and right areas
Tree Tower: This tower system is supposed to be the inside of a tree.
Lost Temple: A special tower high up in the clouds.
So I needed to have 3 more towers and I had already used every design I could think of. So I finally decided to make a complex 4 floor wide OV tower based on the classic Dragon Warrior / Lufia towers.
FEATURES:
Roofing: Many rooms have roofs. When you enter these areas the roofs disappear and roofs above the main hallways appear. This is a trademark feature of the classic Tower that I have reproduced using events.
First Floor Inn: Why is there an inn in the dungeon? What happens here is different depending on which of the three identical towers you're in.
Second floor fountain: What happens when you drank is random, but the water is needed to put out a pillar of flame later on.
Adventurers: Something you don't see often is wandering villagers in dungeons. Here they have hints to offer about puzzles or to brag they have already opened some of the treasure chests, which indeed they have.
