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    Massive 3-team Technology Dungeon

    I am making a massive 3 team dungeon in RW2 towards the end in a place with robots and technology. This is going to be quite a challenge! The 3 teams need to collaborate simultanously. This is going to be the most complex dungeon I have ever made.

    1. Power Plant: Turns power on and off for the Refinery and Factory. Off allows teams to progress past deadly lightning traps in front of doors. On allows teams to access the systems.

    2. Refinery: The goal is simply to get it working again. Some ore is refined here and sent over to the factory.

    3. Factory: The parts to rebuild the bridges and complete repairs to other parts of the main facility are mass produced here and the same robots who are trying to kill you will take them and conduct the repairs.

    4. Level Blue: this is the main facility. Except for a few things it looks the same for all 3 teams. Its basically the hallways that interconnect all of the areas into one base.

    5. Level Green: This is underground past the elevator. Also the same for all 3 teams, but leading to different areas.

    6. Main Elevator: The main elevator they need to use to reach the castle built on top of this mountain with all of the facilities in it. It has set up to lock them out with access codes.

    7. Security Center: The main area they need to reach. Here they unrestrict access to the elavator and most of the treasures. They can also deactive the robots thereby turning no encounters on.

    8. Archives: This place contains a bunch of information on stuff like secret doors to reach the security center. It also has the access codes and passwords needed to use the security systems. Theres also some game secrets here for replay value, such as ways to get certain items earlier in the game thus making a second playthrough more fun.

    9. Dormitory: A town area full of friendly robots designed to serve. 3 shops with all of the 21 tools found throughout the game and an inn. The high level tools are an important aspect of end game and the final dungeon will have a lot of enemies who use the annoying forbidden abilities that need to be countered with these.


    This dungeon is pretty late in the game. Its the second to last, third if you count the small ones in the endings. The treasures mainly include upgrades for Cypher the Tetujin, his ultimate weapon and armor, and the ultimate light gun. Some of the best relics, tons of money, and a crazy weapon called the arrow launcher.

    The last dungeon is also 3 team, and Cypher is very useful here because of his immunity to instant death and status abnormalities, and considering his ultimate weapon (the BFG 9000 lol) is the most powerful thing in the game the treasures are still worth going after.


    I hope I haven't bit off more then I can chew. I've got about 57,000 memory left and very few of the rooms done here. Luckily all I have left to create are the endings...

    I'm expecting to have around 30 dungeon rooms...
    "Reality is merely an Illusion, albeit a persistent one." -Albert Einstein.

    #2
    Re: Massive 3-team Technology Dungeon

    Oddly enough I was actually able to make some decent looking modern stuff on RPGM2. There are some combinations of grey walls, blue, and bars over them that look quite impressive. Theres also blue and green walls made of that blue texture with all the lines on it that looks kind of futuristic. Theres really nothing good for computers though, I'm mainly been using Triforce and viewscreen walls.

    The blue and grey walls I speak of are new designs not seen on New Game +
    "Reality is merely an Illusion, albeit a persistent one." -Albert Einstein.

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      #3
      Re: Massive 3-team Technology Dungeon

      Very, very, VERY cool, and I just hope it's not something that would really get people stuck.


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: Massive 3-team Technology Dungeon

        Originally posted by Wavelength View Post
        Very, very, VERY cool, and I just hope it's not something that would really get people stuck.
        Thank you.

        Nah its pretty straight forward, the intention is to make the player switch between teams a lot instead of just following one through to its finish. Basically each team has to activate something that allows progression of another team.

        The archives won't really be about the player remembering stuff, just that the team actually got there and read them.

        I've got 20 rooms down, and currently trying to figure out a map for section green. Section blue and section green basically exist as 3 identical versions. No team can ever actually gets to where another team is standing.

        Basically I'm making something similar to Kefkas tower and the Phoenix cave, though a bit more advanced.
        "Reality is merely an Illusion, albeit a persistent one." -Albert Einstein.

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          #5
          Re: Massive 3-team Technology Dungeon

          For some reason I really love RPG arcs where your party splits up to take on different parts of a mission. What you've got, like I said before, sounds great.


          How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

          "I live and love in God's peculiar light." - Michelangelo

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            #6
            Re: Massive 3-team Technology Dungeon

            Reminds me of "Norse by Norsewest", except modernized.
            Last edited by JPS; 09-24-2008, 04:34 PM.

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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