- Cell-shaded graphics/polygons - black borders
- It’s a “real” GTA game - There’s sandbox gameplay, a totally open world, narrative
- Going to be rated M
- Camera angle is isometric (Phantom Hourglass?)
- good touch-screen implementation - “tasteful” minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- Control pad = aim, R button = auto target
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- Weapons include chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- Load times aren’t an issue
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- Weather effects (real-time), 24-hour day/night cycle
- A ton of radio stations - more instrumental than vocal
- Wi-Fi and multiplayer support isn’t being discussed, but can upload stats to Rockstar Social Club website through Wi-Fi
- Missions have been designed with shorter spurts of play, feel more arcadey
- A lot of cars and pedestrians moving in the streets
- Chinatown Wars revolves around a man named Huang Lee, member of Chinese Triads
- Must deliver your father’s Yu Jian (he was just assassinated) to his Uncle Wu “Kenny” Lee
- Yu Jian is a family heirloom/sword
- Ambush occurs, Huang must locate the sword, avenge his father’s death
- Hand-painted cut-scenes, there is limited animation in the cut-scenes


- It’s a “real” GTA game - There’s sandbox gameplay, a totally open world, narrative
- Going to be rated M
- Camera angle is isometric (Phantom Hourglass?)
- good touch-screen implementation - “tasteful” minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- Control pad = aim, R button = auto target
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- Weapons include chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- Load times aren’t an issue
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- Weather effects (real-time), 24-hour day/night cycle
- A ton of radio stations - more instrumental than vocal
- Wi-Fi and multiplayer support isn’t being discussed, but can upload stats to Rockstar Social Club website through Wi-Fi
- Missions have been designed with shorter spurts of play, feel more arcadey
- A lot of cars and pedestrians moving in the streets
- Chinatown Wars revolves around a man named Huang Lee, member of Chinese Triads
- Must deliver your father’s Yu Jian (he was just assassinated) to his Uncle Wu “Kenny” Lee
- Yu Jian is a family heirloom/sword
- Ambush occurs, Huang must locate the sword, avenge his father’s death
- Hand-painted cut-scenes, there is limited animation in the cut-scenes








Comment