I noticed a few other threads where people had posted their current projects, and the feedback you guys had given really helped them out. I was hoping to pull on some of that community creative juice if that's ok.
Usually I make up a story as I go along (not sure why, it's just how I work), so I guess I'd like to see if I could get feeback on what I'm currently doing.
------------The Story-------------
The game starts and there is an intro that gives you background information. The gyst of it is there are 4 elemental guardians (Gaia - Earth, Tempest - Water, haven't thought of the other two, Ra is a filler name for the Fire atm), and their mortal enemies, an army of dragons (whose soul purpose is causing destruction and burning everything to ashes), have resurfaced from being sealed away. The Guardians wage war, many mortals die, and the Guardians finally slay the Dragon's King Azaroth. The Guardian Gaia, on his deathbed, becomes a land mass and seals Azaroth's remains inside himself. The other guardians are presumed dead as well. The game itself jumps in 1,000 years later, at which time the Guardians, and dragons are believed mere myths and bedtime stories.
After the intro the game starts with you taking control of the main character Fading (yup, named him after me lol) as he wakes up in his home. The village he was born in (Gaian, named after their Island), is a pretty dull. So he tells his mom he's going to head down to the local Port to watch the incoming ships (hoping something exciting comes in), and see his Dad who works at the docks. Along the way various characters, and a signpost on the world map warn you of a dangerous Cave to the south. Upon getting to the port and finding your father, you learn from him that a lone woman has ventured alone to the caves.
You, decide you can't leave her alone (partially from wanting adventure, and partially from being a good guy), so you go too. Upon finding her in the caves she attacks you thinking your one of the minions of what she's hunting. After beating her she tells you she's a dragon slayer, you mock her a bit saying Dragon's are myth. You agree to go a bit further, but feel it's dangerous and should leave soon. Getting in the next room you find magic seals with a statue in the center (How I'd love to be able to put a Dragon there instead). It turns out a group of miners had broken one of the seals surrounding Azaroth's corpse. You fight him, and after the fight it's commented that he's getting stronger as the fight goes on. After the fight the room shakes, loud sounds que, and you black out.
You wake up in another cave, after stepping outside to get your bearings you find out your not even on the same island anymore. You venture to a nearby town and find out it's a town with the sole purpose of training women in healing magics.
----------Group Dynamics-----------
Now I plan for you to meet the 3rd party member, an innocent acting support type char, Talia, soon after that when you meet up with her in a nearby tower where she's taking a test. She'll be the group healer.
As for the group dynamics I have Fading as the typical cool guy, yet oblivious when it comes to girls (tho he def shows interest). Amelia is from a dragon slaying clan and very formal. She constantly takes swipes at Fading, typically calling him childish and questioning his manliness. Talia will balance it out as peace maker, but have a slight crush on Fading which makes Amelia a bit jealous. Amelia and Fading have constant arguments at first, and want to part ways, but after seeing the all girl town and deciding saying Fading is the biggest threat to peace on the Island she sticks around until they find a boat. I also plan on adding a goofy, and slightly crazy mage to the group.
So far I've added in some side quests, and tried to add in a decent amount of humor inbetween Fading and Amelia as they constantly argue. Case in point, they start arguing and make a woman cry as she got drawn into the conversation and got confused about what was going on.
Usually I make up a story as I go along (not sure why, it's just how I work), so I guess I'd like to see if I could get feeback on what I'm currently doing.
------------The Story-------------
The game starts and there is an intro that gives you background information. The gyst of it is there are 4 elemental guardians (Gaia - Earth, Tempest - Water, haven't thought of the other two, Ra is a filler name for the Fire atm), and their mortal enemies, an army of dragons (whose soul purpose is causing destruction and burning everything to ashes), have resurfaced from being sealed away. The Guardians wage war, many mortals die, and the Guardians finally slay the Dragon's King Azaroth. The Guardian Gaia, on his deathbed, becomes a land mass and seals Azaroth's remains inside himself. The other guardians are presumed dead as well. The game itself jumps in 1,000 years later, at which time the Guardians, and dragons are believed mere myths and bedtime stories.
After the intro the game starts with you taking control of the main character Fading (yup, named him after me lol) as he wakes up in his home. The village he was born in (Gaian, named after their Island), is a pretty dull. So he tells his mom he's going to head down to the local Port to watch the incoming ships (hoping something exciting comes in), and see his Dad who works at the docks. Along the way various characters, and a signpost on the world map warn you of a dangerous Cave to the south. Upon getting to the port and finding your father, you learn from him that a lone woman has ventured alone to the caves.
You, decide you can't leave her alone (partially from wanting adventure, and partially from being a good guy), so you go too. Upon finding her in the caves she attacks you thinking your one of the minions of what she's hunting. After beating her she tells you she's a dragon slayer, you mock her a bit saying Dragon's are myth. You agree to go a bit further, but feel it's dangerous and should leave soon. Getting in the next room you find magic seals with a statue in the center (How I'd love to be able to put a Dragon there instead). It turns out a group of miners had broken one of the seals surrounding Azaroth's corpse. You fight him, and after the fight it's commented that he's getting stronger as the fight goes on. After the fight the room shakes, loud sounds que, and you black out.
You wake up in another cave, after stepping outside to get your bearings you find out your not even on the same island anymore. You venture to a nearby town and find out it's a town with the sole purpose of training women in healing magics.
----------Group Dynamics-----------
Now I plan for you to meet the 3rd party member, an innocent acting support type char, Talia, soon after that when you meet up with her in a nearby tower where she's taking a test. She'll be the group healer.
As for the group dynamics I have Fading as the typical cool guy, yet oblivious when it comes to girls (tho he def shows interest). Amelia is from a dragon slaying clan and very formal. She constantly takes swipes at Fading, typically calling him childish and questioning his manliness. Talia will balance it out as peace maker, but have a slight crush on Fading which makes Amelia a bit jealous. Amelia and Fading have constant arguments at first, and want to part ways, but after seeing the all girl town and deciding saying Fading is the biggest threat to peace on the Island she sticks around until they find a boat. I also plan on adding a goofy, and slightly crazy mage to the group.
So far I've added in some side quests, and tried to add in a decent amount of humor inbetween Fading and Amelia as they constantly argue. Case in point, they start arguing and make a woman cry as she got drawn into the conversation and got confused about what was going on.





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