The second and concluding part of the main story (which features chapters 4-6) is coming along nicely, and I will be updating my progress here. For those of who don't know what this is about Runewind Saga 1 is already here and may be downloaded. http://www.pavilionboards.com/forum/...ad.php?t=18686
Insights:
Since characters begin with their advanced class (and those who didn't have one now have some new ones) added a new tool using class called the mechanic. Almost anyone can take this class and certain tools will require ranks of it to use. (see tool list below and forbidden enemy moves)
Currently working on:
A massive 3 team dungeon towards the end.
Awaiting Completion:
Specific Treasures
Most of the Tetujin refinery / power plant
Enemies
The Endings
Finished
Jailbreak scene
The Telepath Tower
Cathedral (maps, warps, chests, most directing)
Ice Palace (maps, warps, chests, directing)
Demon Castle (maps, directing)
Floating Castle (maps, directing)
Pools of Darkness (map)
Valley of Thorns (map)
The Anger Caverns (map)
The Dark World (world map, events, objects)
Valley of Ninjas (map, objects, events, directing)
Lunaires (world map, objects)
Elevator Room
Underworld
The Moon Caverns
Crystal Tower (complete)
Crystal Maze (complete)
Crystal Pyramid (complete)
Triangles (complete)
Ancient Tower (complete)
New Shops
Angrila
The Arena
The Secret Shrine
*Optional Arena bosses
Deimos
Joram
Sky Haven
Lunaries (town map, objects, events)
All major directing scenes
Units
All boss battles
Unit Placements
Items
Abilities
Tools
Technical stuff
Rumors
Encamp Scripts
Villager Scripts
Ancient Tower
Optional Arena Bosses unveiled!
Nemorae: Mainly attacks, sometimes uses X-slash (halves whole party hp) his attack has 9-12 battle turns, 3 if you fight him alone. After the first 2 rounds of attacking, he gives a speech and "gets serious." Now all of his attacks will inflict random status abnormalities. Begins with Extra dodge, so you miss most of the time unless you use the recombobulator tool to turn it off.
Tool List
Mapomatic 1 Displays map
Escapipe 3 Escape Dungeon / battle
Scanner 4 reveals secret doors
Torchotron 9000 2 Light unlimited
Bio Blaster 2 bloodfire venom (bleed, burn, poison) single enemy.
Fury Flash 1 blind all enemy, even boss
Rejuvenator 5 heal to full, unlimited use
Hypospray 4 Cure abnormal status, unlimited use
Ambush amplifier 5 Raises encounter rate
Repulser Ray 7 Lowers encounter rate
Forcefield 6 next enemy magic attack will fail.
Death Ray 6 insta death, no boss
Jumper Cables 3 instantly revive when killed. consumable
Recombobulator 7 Extra dodge off
Reflex Modulator 8 Revenge / counter off
Doomsday Device 8 Lose turn count off
Cour Capacitor (courage) 7 Calls back Feared allies
Shyft Suppressor 8 Turns off shyft enemy level
Mimic Masher - targets and removes those annoying monster chests
Emotion Engine - Shifts everyones mood to something favorable
Pollution Pole - Smoke bomb that never gets used up. for escaping.
Many of these tools are required to deal with certain bosses:
Courage Capacitor: the only thing that cures fear status
Shyft Supressor: shyft enemy level increases the enemy stats every round.
Recombobulator: extra dodge flag makes the enemy dodge 2/3 of all attacks, abilities, and spells.
Reflex Modulator: revenge counters the attacker with same damage done to them.
Doomsday Device: doomsday spell sets the lose turn count to 4. After 4 rounds the party dies.
Forcefield: the forcefield causes one magical spell to end. If the attack hits the entire party, only one member is saved. In a solo fight vs a boss with insane magic power you keep using this item every round until he spends a round doing something other then trying to cast magic. On those rounds you attack or heal. Thus this tool can completely lock an enemy out of his magic.
The hardest boss in my game is an optional fight where you need 6 or 7 of these to counter all this stuff. On top of all that, you need to kill this boss before it casts Arise or else it will keep calling itself when it dies.
Insights:
Since characters begin with their advanced class (and those who didn't have one now have some new ones) added a new tool using class called the mechanic. Almost anyone can take this class and certain tools will require ranks of it to use. (see tool list below and forbidden enemy moves)
Currently working on:
A massive 3 team dungeon towards the end.
Awaiting Completion:
Specific Treasures
Most of the Tetujin refinery / power plant
Enemies
The Endings
Finished
Jailbreak scene
The Telepath Tower
Cathedral (maps, warps, chests, most directing)
Ice Palace (maps, warps, chests, directing)
Demon Castle (maps, directing)
Floating Castle (maps, directing)
Pools of Darkness (map)
Valley of Thorns (map)
The Anger Caverns (map)
The Dark World (world map, events, objects)
Valley of Ninjas (map, objects, events, directing)
Lunaires (world map, objects)
Elevator Room
Underworld
The Moon Caverns
Crystal Tower (complete)
Crystal Maze (complete)
Crystal Pyramid (complete)
Triangles (complete)
Ancient Tower (complete)
New Shops
Angrila
The Arena
The Secret Shrine
*Optional Arena bosses
Deimos
Joram
Sky Haven
Lunaries (town map, objects, events)
All major directing scenes
Units
All boss battles
Unit Placements
Items
Abilities
Tools
Technical stuff
Rumors
Encamp Scripts
Villager Scripts
Ancient Tower
Optional Arena Bosses unveiled!
Nemorae: Mainly attacks, sometimes uses X-slash (halves whole party hp) his attack has 9-12 battle turns, 3 if you fight him alone. After the first 2 rounds of attacking, he gives a speech and "gets serious." Now all of his attacks will inflict random status abnormalities. Begins with Extra dodge, so you miss most of the time unless you use the recombobulator tool to turn it off.
Tool List
Mapomatic 1 Displays map
Escapipe 3 Escape Dungeon / battle
Scanner 4 reveals secret doors
Torchotron 9000 2 Light unlimited
Bio Blaster 2 bloodfire venom (bleed, burn, poison) single enemy.
Fury Flash 1 blind all enemy, even boss
Rejuvenator 5 heal to full, unlimited use
Hypospray 4 Cure abnormal status, unlimited use
Ambush amplifier 5 Raises encounter rate
Repulser Ray 7 Lowers encounter rate
Forcefield 6 next enemy magic attack will fail.
Death Ray 6 insta death, no boss
Jumper Cables 3 instantly revive when killed. consumable
Recombobulator 7 Extra dodge off
Reflex Modulator 8 Revenge / counter off
Doomsday Device 8 Lose turn count off
Cour Capacitor (courage) 7 Calls back Feared allies
Shyft Suppressor 8 Turns off shyft enemy level
Mimic Masher - targets and removes those annoying monster chests
Emotion Engine - Shifts everyones mood to something favorable
Pollution Pole - Smoke bomb that never gets used up. for escaping.
Many of these tools are required to deal with certain bosses:
Courage Capacitor: the only thing that cures fear status
Shyft Supressor: shyft enemy level increases the enemy stats every round.
Recombobulator: extra dodge flag makes the enemy dodge 2/3 of all attacks, abilities, and spells.
Reflex Modulator: revenge counters the attacker with same damage done to them.
Doomsday Device: doomsday spell sets the lose turn count to 4. After 4 rounds the party dies.
Forcefield: the forcefield causes one magical spell to end. If the attack hits the entire party, only one member is saved. In a solo fight vs a boss with insane magic power you keep using this item every round until he spends a round doing something other then trying to cast magic. On those rounds you attack or heal. Thus this tool can completely lock an enemy out of his magic.
The hardest boss in my game is an optional fight where you need 6 or 7 of these to counter all this stuff. On top of all that, you need to kill this boss before it casts Arise or else it will keep calling itself when it dies.



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