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Found a use for Trans% in ME custom tab

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    Found a use for Trans% in ME custom tab

    I was fiddling with one of my map editor dungeons the other day and decided to experiment with the transparency of the textures in the custom tab.
    When I went to the editor, I noticed that the texture was not transparent, but rather blended with the textures of lower priority. That's why the ground texture is fixed at 100%, but is still visible. It is simply the lowest priority and therefore can't be blended with a lower texture. After a bit of testing, I got some interesting results that gave my dungeon a little more character. The best thing about this is that blending textures can be done without using precious memory. Here are a few examples;

    For my reptile-infested cave:
    Ground-#89-Moss A
    Tex.0-#32-Pitted C(Trees disabled)
    Tex.1-#46-Scale D, Trans. 40%

    Ice Cave:
    Ground-#39-Snow B
    Tex.0-#49-Fiber A, Trans. 30%
    Tex.1-#49-Fiber A, Trans. 30%(Turned 90 degrees)

    Concrete Blocks:
    Ground-#67-Brick B
    Tex.0-#67-Brick B, Trans. 60%(90 degrees)

    Give this technique a try and let me know what ya'll come up with.
    24 is the highest number there is.
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