My current project is called "Mage's Guild". You start out the game as an ambicous child named Astair who wants to become a great mage. (I know this next part is going to sound really bland and boring, but thats the only way the game will have a storyline.) During the night Astair goes out in the fields to play a game with his friend. When you get back the town has been marauded and your parents taken. Now you have a hate for the people who did this. You go to the nearby town named Cryanthia to train, and be the greatest mage there ever was. When you get into the mages guild there isn't really a story. You just do a bunch a quests for class advancement perposes. After you reach the final mage level, The storyline starts to take place.
Here is a chart of the classes.
Here is a chart of the classes.


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