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    My Current Project.

    My current project is called "Mage's Guild". You start out the game as an ambicous child named Astair who wants to become a great mage. (I know this next part is going to sound really bland and boring, but thats the only way the game will have a storyline.) During the night Astair goes out in the fields to play a game with his friend. When you get back the town has been marauded and your parents taken. Now you have a hate for the people who did this. You go to the nearby town named Cryanthia to train, and be the greatest mage there ever was. When you get into the mages guild there isn't really a story. You just do a bunch a quests for class advancement perposes. After you reach the final mage level, The storyline starts to take place.

    Here is a chart of the classes.
    Ascendancy

    #2
    I like it. Some of the names are silly (Smite Destructor standing out quite vividly) though.

    Suggestions:

    Smite Destructor could be Holy Arcanist
    Change Necromancer to Necrolyte, Undead Horder to Necromancer, and Undead Lord to Lich
    Controller could be Conjurer and Grand Creator could be Soul Binder.
    Expert Wizard should be Archmage and Elemantal Chaos should be Mage Lord

    The blank spot where you have Undead Horder and Controller meet could be a Warlock.

    Just some ideas for you. You may use none, some, or all of them at your discretion
    Last edited by Stormy; 08-20-2008, 01:19 AM.
    stodi no na ka cenba

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      #3
      Re: My Current Project.

      It doesn't really make sense to me that the real story would begin only after a mass of storyless training quests... either there would be too long a storyless part of the game, or there would be too few quests to do, resulting in a shortage of time in which the player plays as each class (compared to the final one), resulting with the player wondering why the first classes were there to begin with. Personally, I'd either add story to the Crythania Guild part (not necessarily important story) or make the training part of the story itself (after becoming a Wizard at Crythania, Astair and his companion(s), if any, proceed to [next town] for more training, and encounter story stuff (perhaps more villages being attacked, with Astair being just barely too late/weak to save them?)).

      Also, if there's a good reason for the destruction of Astair's village, then it won't be boring or bland. Or maybe it will (I don't know). Just be original and elaborate.

      Also, I agree with theStormWeaver.
      Final Exams are not a good time to attempt to get back into a site. ^_^;

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        #4
        Re: My Current Project.

        Yeah I really do know what you guys mean. On the class names I didn't want to be to original so, I expanded it a little to far I think. I could work in some story within the mages guild part, after a while it would get boring. Ohh and for the spot thats blank at the bottom I couldn'y decide what to put. So i just left it blank so pavilionites could help me with it. Thanks for the help guys .

        Edit: I was also wondering if I should change the name, If I should please tell me.
        Last edited by DBtheProdigy; 08-20-2008, 09:27 AM.
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          #5
          Re: My Current Project.

          I just hope you consider my suggestions, because I think they are better than yours

          Don't take offense please, I wouldn't have suggested them if I didn't think they were better.

          I thought Warlock would be good for the blank spot because they are still summoning things, but instead of elementals, golems, spirits, or beasties (as a "summoner" or "conjurer" would), they are summoning demons, which is leaning closer to what Necrolytes and Necromancers are doing.
          stodi no na ka cenba

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            #6
            Re: My Current Project.

            Im going to keep some of them and take some of yours.
            Ascendancy

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