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    Skills

    Two questions regarding skills...

    1. I decided to use a custom variable for skills that I called Skill Points rather than make them consume HP. Every character uses the same Community Skill Points instead of having their own, but in every other respect they work like MP. I got everything to work, except when I'm fighting and I choose a skill I want to use, it displays the cost/total MP in the bottom right hand corner, even though it really is using up skill points. How can I make it say cost/total skill points?

    2. Still on the same topic, how can i make a text box in the main menu that displays skill points remaining/skill points total? Kinda like how it shows HP and MP. (I'd prefer not using one of the user menu things).

    #2
    Re: Skills

    1: Only by changing the name of MP or HP in Game Settings.
    2: You would have to display Variable: Ability Cost, then a /, then Variable:
    Skill Points. The Script might look something like:

    00-Data: Load Ability Info
    01-Display Content: Ability cost
    02-Message: /
    03-Display Content: Skill Points
    24 is the highest number there is.

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      #3
      Re: Skills

      1. what I mean is...say my character has 10 skill points and 55 MP and wants to use a skill that costs 3 skill points. when I select that skill, it tells me 3/55. How can I make it say 3/10?

      2. Ok thanks, that makes sense, but how do I make that script appear every time I open the menu? (without using a user menu preferably).

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        #4
        Re: Skills

        This might work.(in theory) I don't quite know where it would go...

        Game Info Load(Or Member?)
        Sub Attribute for Var.
        Temp Var.1=Max Mp
        Sub Var. for attribute
        Sub Attribute for Var.
        Max Mp=Skill Points
        Sub Var. for attribute
        (Display Skill points used)
        Sub Attribute for Var.
        Max Mp=Temp.Var.1
        Sub Var. for attribute

        Like I said, I don't know where you would put this without messing up
        magic spells. Basically the temp. Var. stores Mp values while the skill points are displayed.
        24 is the highest number there is.

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          #5
          Re: Skills

          Whatever, I'll try to find some way around it thanks.

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