Well I’m pretty much done with Evil Fantasy. I just have a few more hours of playtesting. I’ve come to the conclusion that debugging is by far the worst part of making a game, especially with how ****ty my spelling is. I’ve spent hours, and hours of spell checking. Now that I’m just about done with EF I can start working on Holy-Chaos again.
Problem being, I’m on the playtesting/ debugging stage on that game too. I’m not really motivated to start that up again, especially right after doing it with EF. What’s even worse is HC is much more story driven, meaning a lot more spelling errors. Because of this I don’t exactly know I’ll really get back into the grove with this game. I have been working on it, and do plan to continue, but at a slow pace.
With EF nearly done, and HC only part time that leaves room to start up something new. I have a few ideas for larger games, but I don’t really have the time to invest into another epic length game, like HC. I’m thinking about picking up a project a few people have talked about, but haven’t finished yet. I think a map pack would be a good project to work on when I need a brake from HC. The map editor is my favorite part of RPGM 3, and there are so many different possibilities it could definitely keep me busy.
Problem being, I’m on the playtesting/ debugging stage on that game too. I’m not really motivated to start that up again, especially right after doing it with EF. What’s even worse is HC is much more story driven, meaning a lot more spelling errors. Because of this I don’t exactly know I’ll really get back into the grove with this game. I have been working on it, and do plan to continue, but at a slow pace.
With EF nearly done, and HC only part time that leaves room to start up something new. I have a few ideas for larger games, but I don’t really have the time to invest into another epic length game, like HC. I’m thinking about picking up a project a few people have talked about, but haven’t finished yet. I think a map pack would be a good project to work on when I need a brake from HC. The map editor is my favorite part of RPGM 3, and there are so many different possibilities it could definitely keep me busy.




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