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RPG Maker 3 - Beginers Guide To Making a Field

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    RPG Maker 3 - Beginers Guide To Making a Field

    Hello everyone, I just thought I'd post this because I could not find a guide like this and I also have had problems first starting outmaking a field. this guide is simply to help the newer players out that just need help understanding how the field creation system works. This is the first guide I have ever made, so any comments/tips/or things I left out would be greatly appreciated. Well lets start if off then.

    Field Settings

    Page One
    The first page is fairly straitforward, there are four boxes on the left side and two things on the right.

    Left Side

    First Box: Name of Field
    This one is pretty obvious, it is simply the name of the field.
    Second Box: Description of Field
    This one is also pretty obvious, it is the description that you can put in the for field, I'm not sure where you can view this in the game though.
    Third Box: Create Field
    This is where you can actually build the field.
    Fourth Box: Load Map
    This doesn't mean load a map from the memory card, this is instead where you can load up premade maps that are stored in the game if you do not feel like building a field from scratch. You are still able to change this field under Create Field however.

    Right Side

    Top Box: Field Preview
    Select this and move the pointer on the spot you want to preview on the bottom box to see what your field looks like.
    Bottom Box
    There isn't a description for this one, although it might be obvious anyways. This is just the preview of your field.

    Second Page

    Left Side

    First Box: BGM
    This is the Background music that will play while your on the field.

    Second Box: Climate
    This changes the climate of your field, this changes the background and what the terrain looks like in your field. The choices for this are: Arid, European, Temperate 1/2, Wasteland 1/2, Savanna, and Tropical

    Third Box: Season
    This selects which season your field is in, which changes what the terrain looks like as well. The choices for this are: Spring, Summer, Autumn, and Winter.

    Fourth Box: Time
    This selects what the time will be in your field, which affects the lighting. The choices for this are: Morning, Noon, Evening, and Night

    Fifth Box: Weather
    This selects what the weather will be for your field, which changes what the sky looks like and how far you can see. The choices for this are: Sunny, Cloudy, Rain/Storm, Thunderstorm, Psychedelic, Red Sky, Aurora, Otherwordly, and Dense Fog.

    Right Side

    First Box: BG
    This is the background, and it lets you turn it on and off.

    Second Box: Elevation
    This selects how high the water level is, the choices for this are: Low, Medium, High, and No Horizon (no water).

    Third Box: Magic
    This allows you to either suppress or enable magic in the field.

    Fourth Box: Trees
    This allows you to set how many trees will show on the forest terrain set, the choices for this are: Low, Medium, High, and no trees.

    Third Page

    Top Left Box: Terrain Type
    This allows you to choose which terrain type you will edit for what monster parties will show up there.

    Top Right Box: Encounter Rate
    This allows you to choose how often the player will encounter monster parties in the terrain type you have chosen, the settings you can choose are: Low, Medium, High, and Always

    Bottom Four Boxes: Monster Parties
    These four boxes enable you to choose what monster parties will show up in the chosen terrain type (you can only choose monster parties you have created).

    Creating The Field
    This can be the most rewarding, fun, annoying, entertaining, frustrating, and longest parts of creating the game, at least I think. This is where you want to put a lot of effort into making it the way you want it, so you want to spend plenty of time in these sections to make your field the best in your eyes. I'll try to explain all the features of both the terrain editor and the altitude editor the best I can, and add other stuff in later.

    Terrain Editor

    Controls:
    D-Pad=Move curser around (slowly)
    Left Analog Stick=Move curser around (quickly)
    Right Analog Stick=Move the editing area around
    X Button=Place the terrain type you have selected for X button
    Circle Button=Place the terrain type you have selected for Circle button
    Square Button=Choose terrain type (you can move over the terrain types by moving the d-pad or left analog stick and pushing X or O will set that terrain type to that button)
    Triangle Button=Curser Shortcut (this will just move your curser over to the right side of the screen on the toolbar, and switch it around depending on how many times you push it.
    L2=Zoom out the editing area
    R2=Zoom in the editing area
    R3=Undo (will undo the last few selections if you keep pushing it)
    Select=This will change the box on the bottom, between showing what the buttons do to what the current PS2 stats are (Data Usage, CPU, and Video Usage)
    Start=Changes the overlay (Don't think this does anything important, just changes the colors a bit)

    Altitude Editor
    Controls:
    D-Pad=Move curser around (slowly)
    Left Analog Stick=Move curser around (quickly)
    Right Analog Stick=Move the editing area around
    X Button=Raise the altitude of the chosen area
    Circle Button=Lower the altitude of the chosen area
    Square Button=Switches the viewing type of the screen, instead of having blue for anything above 0 altitude and black for 0 altitude it will show all terrain that will be unwalkable in red, whether it be off the map, or if it is too low or it is water.
    Triangle Button=Curser Shortcut (this will just move your curser over to the right side of the screen on the toolbar, and switch it around depending on how many times you push it.
    L1=Shrink editing tool
    L2=Zoom out the editing area
    R1=Enlarge editing tool
    R2=Zoom in the editing area
    R3=Undo (will undo the last few actions if you keep pushing it)
    Select=This will change the box on the bottom, between showing what the buttons do to what the current PS2 stats are (Data Usage, CPU, and Video Usage)
    Start=Changes the overlay (Don't think this does anything important, just changes the colors a bit)

    Unfortunatly I am kind of a procrastinator, so I'll finish up everything a bit later...yeah.
    2
    Yes
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    No
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    Not for me, but mabye for a newer player
    50.00%
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    #2
    Re: RPG Maker 3 - Beginers Guide To Making a Field

    No offense or anything, but this doesn't really tell the person anything the manual wouldn't.

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      #3
      Re: RPG Maker 3 - Beginers Guide To Making a Field

      Yeah, all you did was redo the manual. Unless you are going to add something that actually would help a person who has already read the manual, I am going to lock this.

      Comment


        #4
        Re: RPG Maker 3 - Beginers Guide To Making a Field

        We could slap this in the stratagy guide we are building...

        Comment


          #5
          Re: RPG Maker 3 - Beginers Guide To Making a Field

          Then again, you can still pull this out of the manual.

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