Not like anyone really cares, but I figure I might as well let everyone know what I'm up to these days with the game.
Haven't done a lot of work on it in a while, been playing other games, and pretty much just busy with stuff, but I've been getting back to cranking out more content on my game. Hell, I dragged my ass on my first crappy game for 5 years, so I'm kind of on schedule here I think.
So here's my progress report on the various areas in my game (oh yeah, it's the first RPG Maker.)
Characters: 95%
Got all my characters in the game, got their stats setup, and everything. Even found some cool Sniffy sprites here that might look good for the main characters. All that I have to do is assign some starting spells.
Items: 90%
Pretty much all the items have been programmed in. Don't have prices set up for them (haven't gotten around to the balance of that part yet), and there's a few magic items that need spells too.
Skills: 85%
Have all the skills worked out and entered into the game. The ability score modifiers are plugged in, as are the reqirements. Just have to add the Special Attacks in for each skill.
Field: 50%
World map is mostly done, all the places I know I'm using are in. Still have things open for more towns if I add more places into the game, and I have to set all the switched for the towns and paths.
Magic 10% ?
Yeah, this is holding me up on the areas that are almost done. I know what I want to do here, more or less, I just need to come up with better names for the spells and stuff. I recycled items from my first game, but since the spells in that game were very crappy Final Fantasy rip-offs I'm trying to come up with better names. Plus I have to balance out damages and cost.
Dungeons: 5-10%
I have a lot of work to do on the areas in the game. I'm trying to avoid another thing I did in my previous game, which is just make things up as I go along and just make dungeons as I needed them. That wasted space. I'm trying to put in the dungeons in a more organized fashion, and since I have to flesh out a good chunk of the story, I don't have all the locations thought up yet. Once I figure out what I need, it should go quicker, though trying to design a good dungeon gets pretty time consuming too.
Monsters: 1%
Not all all touched. I have 4 monsters entered in, with no stats or attacks set up or anything. I'm saving the monsters until after I finish the main scenario, because I want to test the events and stuff without encounters getting in my face. I know I can turn encounters off, but I want to make sure nothing important is broken before I put in monsters. Setting the monsters up is one of the easier things I can do quickly, so it can wait.
Scenario: No ****in' clue%
Another big hold up. See the thing is, I'm still working on the story. To do that, I need to know where the party is going to go, so I need to set up the towns and dungeons. But to set them up right without having to go back and fix a ton of crap, I need to assign switches to the towns and then assign switches to the events which advance the story. That's not counting the various switches that control various mechanical stuff in the game.
This is a big deal because I'm setting up my switches ahead of time and doing it so I know what is where. In my first game, I just assigned switches as I needed them, the the first switch I needed was 001, the second 002, and so on. This makes record keeping a huge mess. Didn't matter too much in the first game, since it was crap and only needed something like 85 switches. This game will almost certainly use more. That's why I want them organized, and I want to organize them ahead of time so I don't have to go back and change and assload of them around later.
I'm also in the process of writing out the dialogue and script. In my first game, I made that up as it went along too, so it's not a pretty read. See, I have most of the beginning finished. I know how things will end and the general flow of the story. It's the little things in the middle that flesh out the game that I have to create, and the details end up being a lot of work.
And all these things about scenario are kind of creating a log jam for me. There's like three things I need to do to proceed through the creation of the game, but but doing some things first will make other things a pain to work on later.
Bottom line is that I'm making some steady progress, and the more I finish, the faster it'll be done. I'm been mulling over whether I should bug Valk for a forum to discuss things, but I have no idea how much I'll use it.
Haven't done a lot of work on it in a while, been playing other games, and pretty much just busy with stuff, but I've been getting back to cranking out more content on my game. Hell, I dragged my ass on my first crappy game for 5 years, so I'm kind of on schedule here I think.
So here's my progress report on the various areas in my game (oh yeah, it's the first RPG Maker.)
Characters: 95%
Got all my characters in the game, got their stats setup, and everything. Even found some cool Sniffy sprites here that might look good for the main characters. All that I have to do is assign some starting spells.
Items: 90%
Pretty much all the items have been programmed in. Don't have prices set up for them (haven't gotten around to the balance of that part yet), and there's a few magic items that need spells too.
Skills: 85%
Have all the skills worked out and entered into the game. The ability score modifiers are plugged in, as are the reqirements. Just have to add the Special Attacks in for each skill.
Field: 50%
World map is mostly done, all the places I know I'm using are in. Still have things open for more towns if I add more places into the game, and I have to set all the switched for the towns and paths.
Magic 10% ?
Yeah, this is holding me up on the areas that are almost done. I know what I want to do here, more or less, I just need to come up with better names for the spells and stuff. I recycled items from my first game, but since the spells in that game were very crappy Final Fantasy rip-offs I'm trying to come up with better names. Plus I have to balance out damages and cost.
Dungeons: 5-10%
I have a lot of work to do on the areas in the game. I'm trying to avoid another thing I did in my previous game, which is just make things up as I go along and just make dungeons as I needed them. That wasted space. I'm trying to put in the dungeons in a more organized fashion, and since I have to flesh out a good chunk of the story, I don't have all the locations thought up yet. Once I figure out what I need, it should go quicker, though trying to design a good dungeon gets pretty time consuming too.
Monsters: 1%
Not all all touched. I have 4 monsters entered in, with no stats or attacks set up or anything. I'm saving the monsters until after I finish the main scenario, because I want to test the events and stuff without encounters getting in my face. I know I can turn encounters off, but I want to make sure nothing important is broken before I put in monsters. Setting the monsters up is one of the easier things I can do quickly, so it can wait.
Scenario: No ****in' clue%
Another big hold up. See the thing is, I'm still working on the story. To do that, I need to know where the party is going to go, so I need to set up the towns and dungeons. But to set them up right without having to go back and fix a ton of crap, I need to assign switches to the towns and then assign switches to the events which advance the story. That's not counting the various switches that control various mechanical stuff in the game.
This is a big deal because I'm setting up my switches ahead of time and doing it so I know what is where. In my first game, I just assigned switches as I needed them, the the first switch I needed was 001, the second 002, and so on. This makes record keeping a huge mess. Didn't matter too much in the first game, since it was crap and only needed something like 85 switches. This game will almost certainly use more. That's why I want them organized, and I want to organize them ahead of time so I don't have to go back and change and assload of them around later.
I'm also in the process of writing out the dialogue and script. In my first game, I made that up as it went along too, so it's not a pretty read. See, I have most of the beginning finished. I know how things will end and the general flow of the story. It's the little things in the middle that flesh out the game that I have to create, and the details end up being a lot of work.
And all these things about scenario are kind of creating a log jam for me. There's like three things I need to do to proceed through the creation of the game, but but doing some things first will make other things a pain to work on later.
Bottom line is that I'm making some steady progress, and the more I finish, the faster it'll be done. I'm been mulling over whether I should bug Valk for a forum to discuss things, but I have no idea how much I'll use it.





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