I was just thinking, has anyone ever made a succesful tactical battle system in rpgm2? (alla FF Tactics)
Using duplicate events and some kind of recursive function or repeating branches, I bet you could create a nice way to show things like walking range and attack range.
Also Attack ranges would not be to difficult if you were to use a system like how Nash does in his ACBS to calculate where the attack would be placed.
I suppose where something like this would get difficult is when checking for what you cannot do.
For the cursur you could simply make that the main character and have everyone else be events.
If there are any threads on the topic I would be most interested. Also if anyone thinks this can be done, lets here it.
Using duplicate events and some kind of recursive function or repeating branches, I bet you could create a nice way to show things like walking range and attack range.
Also Attack ranges would not be to difficult if you were to use a system like how Nash does in his ACBS to calculate where the attack would be placed.
I suppose where something like this would get difficult is when checking for what you cannot do.
For the cursur you could simply make that the main character and have everyone else be events.
If there are any threads on the topic I would be most interested. Also if anyone thinks this can be done, lets here it.




Comment