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View Full Version : RPGM1 looping issues


Draygone
02-08-2005, 06:25 PM
At the end of the Dungeon 3 and Forest songs, when it begins the next loop, the last note played doesn't stop until the "instrument" that played it is used again (which doesn't happen until at least halfway through the next loop) or when the song stops or a different song is played. Is this a problem with my copy, or does everyone have this problem?

RPGD
02-08-2005, 06:31 PM
I don't really recall such a thing happening to me whenever I used Forest. Do you consider this a big hinderance?

Draygone
02-09-2005, 12:55 AM
Well in Forest, I don't pay too much attention to it, but it's kinda annoying with Dungeon 3. Even more, I want to use both of those songs, and I can't think of any song that could replace them in the instances I want to use them. Maybe if the scenes that use them are good enough, nobody'll get annoyed. I was kinda just sitting there listening to the music to see if it would sound right with a scene I plan on creating.

Czechs Mex
02-09-2005, 12:58 AM
I don't remember this ever happening to me, either. If it's REALLY annoying, I probably would have noticed it.

Is dungeon 3 the one that sounds like space/underwater music?

Draygone
02-09-2005, 01:00 AM
Yeah. It might be my copy, or it might just be that it's not as noticeable if there's something going on on the screen to take your attention away from it.

Gustaff 13
02-09-2005, 08:13 PM
I though this post might be about loops you could create with takeovers.

RPGD
02-09-2005, 08:17 PM
Wrong kind of loops.

Fruit Loops, anyone?

... Damn, we need a Toucan Sam emo.

Czechs Mex
02-14-2005, 07:42 PM
Alright, I just checked both songs, and I'm not noticing anything...