Hey everyone,
I've owned the RPGM 2 for years, and I am well aquainted with running scripts/events, enviroment layout, and VFX. I feel like asthetically I'm ready to make a game. However, I pretty much do not understand how the battle system works, except that I HATE the default battle system.
I'm looking to do a turn-based battle system, all taking place in the world/dungeon maps. I've read many reference this setup before and how it 'wouldn't be that hard' (compared to an ACBS or Customized DBS).
I guess I just do not know where to start, can anyone give me an example of how to attach enemy attributes to an event, or perhaps a basic outline of how this would flow in the world screen? Also if anyone has a link to a guide/outline on how to do a custom menu system, that would be awesome. I understand the basic concepts with the 'user choice' script commands mixed with custom vfx and 'button press wait' etc, i wouldn't mind looking a completed version of someone elses, instead of diving into the dark. If not, its cool-- i'll figure it out. Thanks!
I've owned the RPGM 2 for years, and I am well aquainted with running scripts/events, enviroment layout, and VFX. I feel like asthetically I'm ready to make a game. However, I pretty much do not understand how the battle system works, except that I HATE the default battle system.
I'm looking to do a turn-based battle system, all taking place in the world/dungeon maps. I've read many reference this setup before and how it 'wouldn't be that hard' (compared to an ACBS or Customized DBS).
I guess I just do not know where to start, can anyone give me an example of how to attach enemy attributes to an event, or perhaps a basic outline of how this would flow in the world screen? Also if anyone has a link to a guide/outline on how to do a custom menu system, that would be awesome. I understand the basic concepts with the 'user choice' script commands mixed with custom vfx and 'button press wait' etc, i wouldn't mind looking a completed version of someone elses, instead of diving into the dark. If not, its cool-- i'll figure it out. Thanks!



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