I've taken a long break off of RPGM3. I've finally got back into it for various reasons. Anyway I thought of a new game idea, its a Dugeon Crawler type game, with a twist of Guildwars. The game sets out and you choose your class, next an NPC tells you about dungeons. You venture out and enter a dungeon depending on your class. The Guildwars twist comes in here, on a set event Boss-like foes attack you and if you win you can take their skills. The dungeon choosing depends on class because, the bosses in the dungeons have the class according to what type of dungeon you enter. When you reach the end of the dungeon theres a chest that will drop a random rare item according to which dungeon it is. Its very confusing, but im going to try to pull it off. If you have any questions feel free to ask.
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Cool Idea!
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Re: Cool Idea!
You haven't divulged much information about the story or plot, but the game mechanics that you have talked about sound interesting. So, if you want to gain all 16 skills, you have to find ALL boss events in a dungeon, am I correct?
How do you intend to have the 'random item' at the end? There are various ways of doing this, and it can be really cool if you do it right.
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Re: Cool Idea!
I intend to make about 7 or 8 dungeons with max floors in either direction. With the skill aspect, I plan to make 1 boss-like foe every-other floor, carrying 1 "Elite Skill". One problem I think I will encounter is getting to powerful by gaining every "Elite Skill" possible at the same time. Another cool thing I want to include is, when you reach a new floor a warp point is unlocked, doing this makes it much easier and less boring to travel back to town for items. As for the random item in the chest at the end. I have no clue as to how I will do it.Last edited by DBtheProdigy; 06-05-2008, 09:49 PM.Ascendancy
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Re: Cool Idea!
I make them very detailed, I place statues all around the dungeons, I make shrines using various items it looks cool, and it heals you when you click it. One good thing about dungeons is that, if you run out of space, you can start a whole new game without disrupting storyline.Ascendancy
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Re: Cool Idea!
Originally posted by Lausen View PostLong dungeons in RPGM3 generally get boring.Originally posted by JPS View PostI have 1 dungeon in my Dark Tower demo that uses all the floors and nearly each floor is maxed out and it took up I think about 18%.
You start on B10 and work your way up to 10F on mine.
I've never played your demo, JPS, but, yeah.
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Re: Cool Idea!
You used a double negative; hence, you are saying that it IS boring. "It was in no way boring" or "It wasn't in any way boring" is what you meant, I think.Originally posted by JPS View PostWell Azure Dreams was 40 floors and it wasnt in no way boring.

Yeah, but you're forgetting that this is RPGM3 we're talking about. Azure Dreams MIGHT have been okay with a 40 level dungeon, but I'm guessing the battle system was at least semi-interesting. RPGM3, not so much.Just because you have a huge dungeon doesnt mean its boring, its a general misconception that isnt accurate if done right.Last edited by Perversion; 06-06-2008, 09:30 PM.
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