It took a while, but I did it.
In my game I have plants that grow back after two in game days. Such as flowers and the like that can be given away to boost an npc's disposition. Over all it took four events, 2 to calculate day passage, 1 to reset the "plant event" and then the actual collecting plants event. Ran into all kinds of auto loop troubles at first but it works.
Anybody else done this a better way? If so I would like to know how now that I figured it out myself.
In my game I have plants that grow back after two in game days. Such as flowers and the like that can be given away to boost an npc's disposition. Over all it took four events, 2 to calculate day passage, 1 to reset the "plant event" and then the actual collecting plants event. Ran into all kinds of auto loop troubles at first but it works.
Anybody else done this a better way? If so I would like to know how now that I figured it out myself.




Don't worry I couldn't explain something to save my life.

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